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Spideyfreak

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Posts posted by Spideyfreak

  1. That's right folks, Dollywood's Blazing Fury is coming to No Limits. This is on of my favorite dark rides. This will be a fully themed recreation of the entire exterior, queue, and ride. I would like to have a small team for this.

     

    Here is a list of what I need:

    -A 3D modeler to make 3D objects for the ride.

    -A car texture.

    -Pictures of the queue.

    -Pictures of the maintenance bay.

    -Any pictures of the ride and show scenery.

    -Any other pictures of the ride would help a lot.

     

    Status:

    Trackwork: 99% completed

    Objects: 0% completed

    Cartexture: 0% completed

     

     

    If you would like to help with any of the above, please post a response.

     

    Project page: http://nldc.interfix.net/p1584

     

    Thanks,

    Matt

     

    Fire in the hole!

  2. IMHO, I don't really think the lines will be that long. On TTD, I have waited 1 hour and 45 minutes and we had to go through four or five queue sections. This queue isn't anywhere near the size of the queue of TTD. I don't think the trains will slow down capacity either. Correct me if I'm wrong, There are 5 cars in a train with either 18 or 20 seats in a train. There are three trains too. Thats not that bad. Also, its a school day, Only die-hard enthusiasts and people lucky enough to be at the park that day will be riding it.

     

    You forgot to mention that only two trains can operate at a time.

  3. I'm pretty sure Oceaneering worked on Spidey. I know they worked on DarKastle. Their designs are slightly different. For example, the track. Spidey has a guide rail and two sets of hot rails (power rails). DarKastle's is slightly different. There is the guide rail, and what looks like a hot rail on either side of the guide rail right up against it. So their designs are slightly different.

     

    That's the best explanation I can give for right now.

  4. ^^^Well, all spidey does is rock back and forth/spin a few times...(so I guess it is a rip-off)

     

    I love how everyone bashes CDK because Spidey is better. DarKastle is fun, but because there is something better out there, it sucks to everyone whos been on spidey.

     

     

    Also, I think DK mastered the system a little better, as there are changes in elevation throughout the ride. That was one thing I disliked about Spidey-it was absolutely flat.

     

    Imagine if Disney decided to make one of these. For those of you who are thinking of Indy, I mean the ones that spin/go by 3D screens. But, everyone would bash Disney for doing it because they think it'd rip-off Spidey.

     

    Let me explain:

    Spidey's profile is perfectly syncronized to the actions outside the car. When Electro shocks you, the car vibrates and shakes. There is also a lot of interaction with the car, screens, lighting, and other special effects. On DarKastle, the most you get is fog and a blast of heat. Almost half of the ride is based on Spidey. For example, on DarKastle, you hear "Come, come don't hold back. It's time to heat things up!" This is clearly taken from when Dr. Octopus says "Don't leave now, things are just starting to....heat up." The basic sequence of events are even the same as Spidey. On top of all that, Busch Gardens says that there is no other ride like DarKastle.

     

    I'm just stating the facts. I just don't like it when people who have been on both rides don't think DarKastle is a rip off.

     

     

    Okay I'm done. I just needed to get that out.

  5. The problem on most wood coasters is shuffling.(sp?)

     

    Basic idea: There are 4 guide wheels on a wood coaster car. There are 2 in the front and 2 in the back. When the first car of the train hits a curve that is banked one of the front wheels hits the guide rail and bounces off until the wheel on the other side catches it, then that wheel does the same thing as the first. What happens is that it creates a rapid side to side movement on turns throughout the whole train, giving you the rough feeling.

     

     

    Rides with 2 guide wheels on each axle are not as rough (and if they are it is the the track).

     

    Basic idea: (This one is kind of hard to explain) When the train comes to a curve, one of the guide wheels hits the rail but the wheel behind it also hits the rail. This prevents shuffling, giving a smooth ride.

     

    Roughness can also be caused by a poor track design such as no heartlining or, on wood coasters, poor track maintenance. But usually it's caused by shuffling.

  6. No Limits is the more popular one. I have both simulators and I rarely use Scream Machines.

     

    When done properly you can make a great coaster. Be aware that you need to read the instructions given when you purchase the game. You will not be able to make perfect coasters right away, It may take you a year like me. I would suggest uploading your coasters to a sites such as www.coastersims.com or www.weeweeslap.com to have your coaster rated by others. This way you get feedback.

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