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slick

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Posts posted by slick

  1. Actually, alot of modern Vekoma roller-coasters (the ones with outer-clamping wheel assemblies) do have suspension attached the guide and upstop tyres. The following, from experience (yes, I've played with coaster tyres and stuff before) is a list, in descending order of things that will crucially play a part in a coaster's overall ride:

     

    1) Design. Like what someone smart in this thread said, if a coaster isn't heartlined or better yet, isn't heartlined "properly" than this will cause problems to riders, the wheel assembly and the track. Take the Cyclone at Dreamworld for example, it's not heartlined, and it's as rough as guts.

     

    2)Maintenance. Repair and upkeep can determine the long term ride-time of a coaster. Another good example is at Dreamworld, with a coaster called the Thunderbolt. It only last 23 years before it was knocked down because the park in its early stages didn't maintain the catwalks on the ride, and the rust and instability of the catwalks spread to the rest of the track, causing huge rough patches throughout the ride. Also, it was designed to be like a wooden coaster, with no heartlining what so ever, but that's category one anyway.

     

    3)Wheel assembly. Like all good things, a difference between an inner clamping mechanism (like most Vekomas and Arrows) or an outer clamping assembly (like B&M) can play a fairly crucial role in how a coaster glides through a track. A big reason why B&M's coasters are so smooth is that each wheel assembly is it's own pivotal point, compared to Vekoma's designs which was basically two sets of wheel assemblies joined by the trains, giving no individual movement and therefore if there was a imperfect guide in the design it would cause heaps of friction, causing wear and tear.

     

    4)Seat design. Big factor here actually. A seat and restraint design can ultimately determine whether a not when the ride is smooth, the rider is still comfortable. Take Ride Trade free-fall rides for example. The later generation seating was both comfortable, minimal and soft. Some of the best and comfortable seating on a ride IMO.

     

    And there's only a smill list of things. Things like loose upstop wheels, friction brakes causing trains to stop too fast etc. etc. can all cause big problems in a smooth ride.

  2. I tend to disagree. Like his famous quote says, "Disneyland will never be complete as long as there's imagination left in the world," and provided it's done to the same style as the current castle is done, why not improve furthermore like the rest of the park, and bring it on as thought it was something that not even Walt himself could imagine.

     

    I'm sure given how he was with the park he would have been very impressed with the idea that even his well known legacies are still being maintained in a way that continues to make the crowds gasp, not laugh.

  3. I noticed there was a few problems with the track you posted, so, since I had a few free moments, I thought I'd do my own.

     

    Bear in mind that this coaster effectively doesn't have an "e-stop" system due to the front end lift hill system, and bear in mind also that it goes red through the loop because the coaster is actually quite forceful. You should also find that it's basically perfectally in sync with the video too, so enjoy!

    Atomic.nltrack

    Super mega happy fun japanese coaster!

  4. Yeah, I sort of figured that considering I've already had about three rants about the different frame rates..... eh, i'm not saying it again!

     

    So is there any other possible sites that'd be able to get me a "PAL" version lipsick camera?

  5. Hey there,

    For alot of you that don't know, I live in Australia and do alot of professional video production, thing is, the only decent lipstick cameras in Australia are the standard Stock version Sony lipstick camera.

     

    Does anyone here know where I can get some more high quality models from say the states and what not and get it shipped here?

     

    Any help would be great.

     

    Ben "yes, i'm not stupid, this question has nothing to do with sneaking cameras on coasters!" Roach.

  6. Uhmm.... here's hoping my late nights of panadol releaved pain (braces, ugh) will help me aid this year's summary on the coaster industry 'n stuff.

     

    On the first day of christmas, my true love gave to me...

     

    1 Farting Coaster

    2 Top Thrill Dragsters

    3 Closed SFMM rides

    4 Six Flags trash cans

    5 Extended SLCs

    6 imagininative yetis

    7 Disney theme parks (?)

    8 switchback queue lines

    9 Vekoma hemorages

    10 Togo Ambulances

  7. We've got heaps of excellent ideas, thing is, most of these are unpracticle or just not worth it.

     

    Bear in mind that the idea has to a) come up in several hundred pieces... b) not require fairly deep footers.... c) and work within a small space safely and efficiently.

     

    Taking into account that the space is a round circle, why not have a modified version of those carnival flat rides that eventually go sideways when they go around faster and faster in a circle of some sort. You could have a large circuit with dips going up and down, and when the cars go sideways, you could add in an extension to the steel pivotal point so the car actually hangs out of the tower.

     

    Hanging sideways, doing some serious speed, and over a 1000 feet off the strip? Tickets/changing rooms anyone?

  8. Just an update on the whole "NTSC" and "PAL" thing...

     

    Like Robb said, it's basically that PAL is used across Europe, Australia and what not, but the two key differences between PAL and NTSC is the black and white colour system and the fact that NTSC runs at an uber lame 29.99 frames per second compared to PAL, which is 25 frames per second, the same as academy version film (movies in the cinema, which are also 25 frames a second).

     

    That's propably how you're picking up that "professional" feel about it, because the eye doesn't notice the 5 frames of difference anyway, but it gives the same sort of feel as a cinema version film. Kind of hard to explain but yeah.

     

    Also, that's the reason why NTSC televisions won't run PAL (even though alot PAL TVs can do NTSC) is that the 5 frames difference and that colour system can do nasty things to a television if the feed its getting is different.

     

    Enjoy!

  9. Whoa, I don't know, that thing's either messed up or just frieking weird.

     

    I think it'd be very safe to say that it looks to be a custom job or better yet made from a not very well known manufacturer. There are some key things to point out to tell that it's not an Intamin or S&S made ride:

     

    -The track beams are of a different guage.

    -Wheel assembly is different, as is the train.

    -Braking system is different (be a big f*cking jolt on your neck)

    -Seems to be pneumatically or hydraulicly launched, how this is a mystery.

    -Seems to be braked by a now common electro magnet type braking system.

     

    But that's really all I could pick up. Anyone else with some photos or useful information? This sort of stuff is really interesting!

  10. I think there's just a LITTLE more to the fourth dimensional coaster story than that, but let's just say SFMM pushed Arrow a little too far a little too fast for development and things basically hit the fan real quick. When that happened, Arrow, for the second time in its life filed for bankrupcy but before that could happen S&S bought them out.

     

    In case some of you don't already know, there's hundreds of Arrow rides around the world and they all still need spare parts. Bearing that in mind, it's a great idea to tap into a market that could've died so easily just like how Arrow did. On top of that, S&S took over development as far as I know and basically said "you're S&S now, all your base belong to us" and they now do S&S attractions only... up until now I suppose though. I think it'd be a wise business idea to maybe not chuck out blueprints to a revolutionary type of roller-coaster huh?

     

    Look forward to seeing some more photos!

  11. I have a Mustek DV 5200 it has MP3 Player, Mpeg 4 recording, 4X optical Zoom ect. You can get them on Ebay for 150 dollars. They are real good cameras. (IT SURVIVED A SLC SO THEY ARE STRONG!)

     

    LOL. Dude, those things suck. They have 4 digital zoom, not optical. 8)

     

    I agree with just about most people here in terms of what cameras work and well, what don't. Having gone literally days behind a camera at a time, you can't go wrong with a Sony of any sort. Whether it be DV or a Beta Cam.

     

    Yeah, if you're doing any uploading what so ever, you'll want a firewire connection, or two if you've got a high end camera and forgot to get an XLR attachment, but other than that, if you're starting out and want something easy, try Pinnacle or better yet Ulead Video Studio. It's easy and simple. Otherwise, grab Premiere Pro or Vegas and stick some nice plugins onto it. That should get you fired up quickly. (Non-suss that is.)

  12. "Fuji-Q-Highlands is the SFMM of Japan."

    And now there's proof.

     

    Personally I think this will be a large step forward on what was a marvellous innovation gone wrong. Oh, and these comments about X, well, thing is, X these days sucks balls, and frankly, so does SFMM so I really don't see how they should get this "honour" of being the only park to have a certain type of attraction when they can't even control what a company can sell/not sell. If anything we'll be seeing a smoother and probably much more better designed coaster than X, and isn't that something worth cheering about as enthusiasts?

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