Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

Myriad

Members
  • Posts

    9
  • Joined

  • Last visited

Myriad's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. IwantRevenge, I would say that it is perfectly legit to add trees outside the red lines. The rules as stated say absolutely nothing against that, only against moving trees within the purple lines. If I were CalawayPark, I would probably rephrase the section of the rules to ensure it is as clear as possible. Permission to not use the lake: what are you, retarded? It says the lake must be there. If you somehow managed to Katrina your template, you can just redownload the original template, save your entire track as an element, and insert it into the recently downloaded template. I can't imagine you're that far done with your coaster already that having to do so would be a major pain... just take note of what it was that totally pwned your template and you should be fine. If I had to guess, I'd say it was use of the Construction Kit to Tunnel Test your entry. In that case, save two copies of your track. One to serve as the original, and one on which to conduct the Tunnel Test. That way, when the CK fubars your terrain in the process of tunneling, you're not simultaneously screweded. Which brings me to Eric's question. Eric, Tunnel Testing is simply a means through which we're able to determine rider clearance over the entire track. Let's say you're riding in a B&M hyper on either of the outer rows, and you have some mental condition that causes you to stick your arms straight out perpendicular to your body when you get excited. If the entire track passes tunnel test, no supports, track parts, or trees are visible from within the tunnel and you should return to the station with all limbs intact. If not, however... FWAPP! Welcome to the Amputee's Club! Same goes for hands straight up: a track which passes tunnel test should allow you to return unharmed, whereas one that does not could effectively (and efficiently) guillotine its riders. I wonder if the French knew about this? In order to tunnel test your track, you have two options available to you. The less common is to use the NL editor to highlight each segment and apply the tunneled status to the whole track. This way can get somewhat messy, however, as you're likely to lose catwalks and other specifications. The other, more common, way is to use the Construction Kit's Tunneler feature. This will tunnel the entire track with several clicks of the mouse. As described above, though, this could potentially screw up terrain. I'm fairly certain it also results in the Brake Activation settings resetting. Follow the method wayyy up there, though, and you should be fine. Sorry if I stepped on anybody's toes by answering these questions, I just felt like helping to preserve Calaway's sanity... or what's left of it.
  2. Woah, Red, woah... no need to go biting Six's head off. All I saw there was a small misunderstanding. You obviously interpreted "The purg is a program for rotating elements..." for meaning that it is the only use it has. Though the Purg DOES allow one to rotate elements, that is most certainly not the only thing it has the capability to do. And that's perfectly fine. If you were able to bring it to our attention in a calm and civil manner, that would have been fine. Unfortunatley, you failed miserably at that. Six already admitted that he is not the most knowledgeable person in regards to these programs and invited other members to offer their advice and expertise. While he may not be the most knowledgable, he is obviously the most willing. Seeing as you were only able to provide a link to the conversation, you really don't have much room to talk here. All I really see in your post is a blunt, completely unfounded attack on a well-respected member of the community. If you want to be like that, feel free to take over the discussion. Six is by no means obligated to take time out of his life to HELP other members of the community. If this is the kind of response such positive behavior warrants, I would completely understand if he was to withdraw himself from the topic. Try consulting your brain and the nearest copy of "The Idiot's Guide to Kindergarten-level Human Relations" before ranting on in such a demeanor once more. Thanks, Myriad
  3. LMAO at Robb. 3:23 in the morning here in pitch-black and friggin freezing Ohio. Haven't changed out of my clothes all day today! SCORE! White t-shirt Pair of red checkered pajama pants
  4. Ocean Avenue, by Yellowcard. An awesome song to say the least.
  5. CP about 2 hours away... can't get any better than that! Well, some might argue, but we dont want to get an east coast vs. west coast topic started, do we?
  6. How about "blah, blah, blah... this is a recording" for me?
  7. I was a huge fan of the first two RCT games. I thought they were awesome and just a bunch of fun to play. With the expansion packs on RCT2 though, I saw the series depart from its realistic roots that were essential to the series' success. Now that they have left realism behind in exchange for gimmicky and rediculous-looking themed rides, I feel like the series has lost the flavor that made it one of my favorites to begin with. Note that this is not an assault on the game as a whole. I for one loved RCT 2 and the Asian theme from Wacky Worlds rocked my world, I just am not a huge fan of the ferris wheel with a friggin 50 foot wide spider on it. Of the new game, I don't really know what to think. I played through the first several scenarios and realised that they simply don't have the magic that Diamond Heights or Trinity Islands had in the original game. Although they added some nice new features, such as the ability to zoom in on your park guests or ride your rides, or even the sub-par Fireworks Mixmaster, I just don't care for the move to 3d. The ability to have lights on your coasters when it gets dark is even done rather hastily, seeing as only the train and the catwalks on the lift are illuminated. Needless to say, I was less than impressed with the third volume in the RCT saga. If you're a newbie starting out, I say this: good luck and don't take this game as an indication of the quality of the series as a whole. If you are dead set on mastering RCT3, though, I stand with Gumball here. Update and start in the sandbox mode. Personally, I got really bored in Sandbox mode because it feels pointless to operate a park and not see any profit, but that's just me. After you tire of Sandbox mode, take on the first few scenarios. Be forwarned though that this thing is a real powerhouse program. I was getting some pretty low framerates on the average graphic settings even with my reasonably high end CPU and video card, so it won't run at all as well as its predecessors. My advice: DL the demo from the official website to see if you like it before opening it up. If you are less than thrilled with RCT3, you should be able to find RCT2 Gold (RCT2, Wacky Worlds, and Time Twisters) for around $20. In my opinion, RCT2 Gold is the best option for a newb, but ultimately it is up to you. Do you want the realism of the original two or the cartoonish and highly stylized rides of RCT3 and the world-renowned SimCoaster? Regardless of which you go with, you can be sure that you are getting a great game that will occupy you for days on end.
  8. Yeah, but at the same time, some people like that level of criticism. CoasterSims is a good site as long as you don't get too involved. They also have some phenomenal rides available for download.
×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/