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Posts posted by EastCoastn07

  1. And for sure they do not wish to carry the dubious honor of being the first park to scrap not one but two classic B&M inverts, right? Really, I think Universal needs the money to build whatever will be replacing Dueling Dragons. Why else would they scrap a functional B&M invert?


    Because if I'm not mistaken, behind Hulk, DD had one of the highest operating times of any B&M in the world? And with that much operating time comes a highly fatigued machine that was mostly only designed to operate for a certain lifetime.

  2. Hmmmmm... Interesting... Another construction/plan "FAIL"?


    This happens a lot more than you'd think on coaster constructions. I know of companies that had to ship truck loads of shims because of tolerances being out of whack during installation. Usually, a column coming up short is 100% more manageable than a column being too long (cutting and re-welding in the field is a PITA). It's pretty common that your column will come up short by a few millimeters. If there is still a gap after they torque the bolts, the erector will put a shim in that make up the gap. But by the looks of that gap, they are probably re-fabricating the spool. I'm pretty sure there's only so much space you can make up with shims from a structural stand point, and that gap looks pretty big.

  3. I should of been more specific as the ride that was planned for Dubai essentially picked up and moved to Singapore. The ride plans not specifically the track.



    Also False


    From the beginning, both USD and USS were always designed to have Revenge of the Mummy - both with track layouts virtually identical to USF


    To be fair, even though USD and USS share(d) the same track layout as USF, the show for USS is pretty different than the USF version. USS isn't about riding the movie like USF is and there's a lot of things Universal improved upon. Whether or not USD was going to be the same show as USF is up in the air since it was never built, but I can guarantee the track for Dubai was not used in the Singapore version.

  4. I can't imagine that the UAE Hulk track would've been manufactured, they hardly did any work on the park before it was cancelled, so surely would've been a way off even thinking of installing any track. So to have the track already manufactured, it would've meant storing it for quite a while, which doesn't make much sense.


    I thought I read somewhere that some of the track for UAE's Revenge of the Mummy was actually manufactured and delivered to the construction site before the project stalled. So I feel like it's possible that some of the Hulk track for UAE could have been made already. Of course, they're different coasters and manufacturers though, so who knows? I don't even know if the story about Mummy is true- just read about it on another theme park site.


    Dubai Mummy became Singapore Mummy



  5. ^Interesting, I read that it was B&M's first in house launch. I guess you learn something new everyday!


    ^ Yeah, that's not entirely accurate. The launch system for Thundebird was supplied by Intrasys: http://www.intrasys-gmbh.com/


    Other than Intamin, I don't think any major manufacturer provides LSM launch systems in-house. Intrasys is pretty much the go to company for these types of systems and I know for a fact they have provided them to at least Vekoma, Premier, Mack, B&M, and Zierer.

  6. This is disappointing to me but hey, at least they're adding major attractions each year. I personally don't mind 3D rides, I feel if you can make me fully immersed into the world your creating then I don't mind. However, just seems like the amount of attractions for people who don't like 3D have become slim pickings.

    We don't actually know if it's a 3D ride yet. They've given zero information, really. Just speculating, that's all.


    There will be some 3-D elements in the attraction. At least that's what I've been hearing.


    Doug Boemler Wareing

    August 14, 2015


    We want to let you know that The Incredible Hulk Coaster will be getting some great, new enhancements to its storyline, ride vehicles and overall experience.


    That work means we’ll have to close the attraction beginning Sept. 8. It will roar back to life next summer and we’ll keep you posted on the details. In the meantime, be sure to check out the other great, thrilling, experiences at Universal’s Islands of Adventure, including Dr. Doom’s FearFall, Dragon Challenge, Jurassic Park River Adventure and more.


    I’ve been lucky enough to get a sneak peek at plans for The Incredible Hulk Coaster, and I can tell you the overall experience is going to feel more immersive and high-tech. But don’t worry—the attraction will still have the same “Incredible” personality that makes it one of America’s most popular coasters.


    We’ll be sharing cool new updates over time, so be sure to subscribe to the blog on the sidebar or sign up here to get emails on all Universal Orlando news.

  8. I've read various reports that seem to explain things, but leave out a few details that I'm wondering about.


    1) The train with the passengers, sat on the first(?) lift hill for 5-15 minutes. Was it in fact the first lift hill, or the second or a brake run?


    2) While it was sitting, this means the empty train would have been stopped somewhere as well. Was it on the second lift hill or a brake run, or had it already valleyed and sitting at the bottom of the batwing?


    3) Ultimately, the question for me is where was the empty train when the first was released from its hold position?

    If it had already valleyed, then clearly, maintenance screwed up by not doing a visual check and then releasing the loaded train. But, if it was stopped at another section, then valleyed after being released, then that would point to a block not being registered and/or a brake section that failed when it should have stopped the loaded train.


    4) One more question. I have a basic understanding of how blocks work on coasters, and sensors indicate when a train rolls past one registering that it has passed that section. But, what happens when a valley occurs and it rocks back and forth over the same sensor? Could the sensor/computer have registered the empty train as being past that block, but not been able to detect the rollback?


    Most coasters in general use sensors only around block areas (Near lifts, brakes, etc.). It is a rare occurrence for sensors to be used midway through a ride (cost is a big factor, and they aren't really necessary). There probably was not a sensor in that area, so the train wasn't detected. So unless maintenance overrode the error, there is a good chance that they overlooked the train and switched the train dial thinking an operator accidentally touched it.


    I don't think you understand how a block system works. A coaster is split up into block zones such as a lift, mcbr, launch, etc. Each block zone has a number of sensors that detect when a train is entering and exiting a block zone. For instance, on a MCBR there would typically be a sensor at the beginning and end of the brake run to know that the train is exiting the previous block and entering the next. The PLC will keep track of this up until the next block zone when it will flag another sensor and let the PLC know that the train has left that block zone and the next train is free to proceed. If that train doesn't flag the next sensor, the train behind it is told to stop at the next previous stopping point before the next block to ensure there is no collision.


    Just because there are no sensors in the batwing does not mean the PLC doesn't know where this train is. All the PLC needs to know is that a train has entered a certain zone and whether or not is has left yet. If the reports of the train stopped on the lift are true, that means the PLC did in fact know that the stalled train never left the block zone after the lift and was told to stop. Just about every roller coaster in existence follows this principle. Some more advanced rides like you would find at Disney/Universal utilize hundreds of these sensors to track ABSOLUTE position of every vehicle on the track. This is a more advanced (and costly) way of creating block zones.


    Also, from my experience I've seen some coaster control systems utilize a timer for block zones. Basically what happens is the designer will dictate how long they would typically expect a train to be within a certain block zone and add some sort of additional time on top. If a sensor isn't flagged within this amount of time after flagging the previous sensor, it would typically throw a fault in the system and bring the ride to a stop. This is the way a system knows whether or not a sensor is failed and is another safety measure put into place into ride systems.

  9. I know Robb touched on some of what I'm going to say, but I figured I'd give my two cents given my background working with amusement rides.


    I am leading to believe that this was a human error issue, especially if the rumor that the loaded train was on the lift for a few minutes prior to the incident. From personal experience, I know that there are ways to clear a block while you are in maintenance mode. Usually there's no second alarm that will warn you about doing so because with Maintenance Mode all bets are off. You are basically disabling a lot of the systems that are put in place to prevent an operator from doing something stupid with the ride. This is why there is a special key needed to place the coaster in this mode and you SHOULD never operate in maintenance mode with guests on because you never know what can happen. Keep in mind that when a coaster is in Maintenance Mode it is expected that there is a fully trained technician at the control panel and there doesn't need to be levels upon levels of safety systems to ensure ride safety compared to when a 18 year old kid is operating the ride.


    If the rumor is true that the loaded train was on the lift for a few minutes prior to the incident, I'd like to think that the unloaded train valleyed and a technician cleared the block to allow the train on the lift to proceed. I don't care what kind of reputation Gerstlauer has, I can guarantee you that the commissioning process for a control system would not allow some crazy fault to occur to make this happen. Weeks of testing is performed on simulating fault conditions and seeing how the system responds to them, and surely block zone monitoring is tested! This coaster is in Europe and I can tell you from personal experience the approval process of rides in Europe is very very strict. I do not believe this incident was the fault of the ride manufacturer but that's just my opinion as of right now.


    Also, for those saying that a sensor could have been set off by a bird or some other object, I will tell you this. I can guarantee you that there is not a single coaster built in the last 10 years that has used a photo eye for a safety critical sensor on the ride. I would go as far as saying that all modern coasters use inductive proximity sensors to monitor the positioning of the ride vehicles and those require a piece of metal to "flag" the sensor and tell the system that it's been contacted. So unless there is a bird out there made of metal that flew within 3-5mm of a ride sensor, I can guarantee you that this was not caused by an object incidentally setting it off.


    Exactly. I am *shocked* that their procedure wasn't to evac the train of people who were stuck on the lift BEFORE operating the ride in manual mode. And who knows, maybe that was their procedure (which would fall in line with what most parks do) and that wasn't being followed, which is a much bigger issue with their maintenance staff.


    I think this goes back to what someone said about how this would never happened at a REAL amusement park. I'm pretty sure if a vehicle was stuck on the lift for several minutes and required technicians to troubleshoot the issue at Disney or Universal, they would have most definitely evacuated the vehicle before restarting the ride cycle.

  10. I saw it, I just didn't think it looked as impressive as the dinosaur walk around stuff they do at the Asian Universal Parks. I'm hoping he's a prototype and we'll get some better Jurassic stuff soon.

    I seriously hope they have a new **attraction** in the pipeline after the success of jurassic world. This seems more like "we need synergy since the movie is on the heels of being released".


    What success are you speaking of? The movie hasn't even released yet. Now, if the movie comes out and it makes 2 billion dollars, I'd put my money on them developing some sort of new attraction to follow the film and any others in the future.

  11. I think people need to realize that whatever fee Universal has to pay to Disney to use their IP is insignificant compared to the cost of having to redo an entire land. This isn't Six Flags or Cedar Fair, Universal isn't just going to take out all the Marvel IP and try to re-use what they can under some new IP. If Universal was to ever re-theme the area, it would most likely be a complete overhaul. Do I see Universal using the Nintendo opportunity to rid itself of Disney IP? No I don't. Hulk is by far one of the most popular and efficient attractions and I don't think it really fits the Nintendo IP. The Nintendo attractions will be family attractions, not high speed roller coasters. Quite frankly I don't ever see Universal tearing out Hulk so I think that idea is completely out the window. There are many other areas around both parks that need to be revamped and one of those will most definitely be the area that Nintendo takes over, not Marvel Super Hero Island.

  12. Don't screw this up, Universal!


    Just going into attractions and doing cut-and-chuck re-themes isn't going to work. Universal has set the bar insanely high with the Wizarding World. Nintendo keeps their IP insanely close to their chest, and it would be a shame for the one time they branch out be ruined by a low-quality set of attractions.


    Nintendo most likely would never have agreed to this partnership unless Universal had something really special planned. Stay tuned!

  13. While Vekoma makes the ride look better, B&M uses less supports and it seems to have tighter twists and turns than Vekoma.


    The B&M has less supports because their box track is beefier than the Vekoma track. What they saved in cost of columns was probably offset by the added cost of the stronger track.


    I'm very curious to see the train for this thing though. I wonder if its a brand new train or just a 2-3 car Banshee train...Does anyone happen to know the price this coaster ran? Even though it's pretty small, I'm guessing it cost a pretty penny.

  14. The launch was fun, inversions were quick, and while there was one trim brake where I wished there wasn't, it didn't detract from us having a BLAST on the ride! (Literally!)


    I had the opportunity of riding Deep Space with and without the trim brake and I can say that there's not much difference between the two ride experiences. The speed (and force) differences aren't very noticeable.

  15. Release date was just announced...January 10th!


    After over 8 years of development, numerous burnouts, adding of countless features that were originally not planned, and 670,000 lines of code, we are proud to announce the official release date of NoLimits 2, finally.


    NoLimits 2 will come out on January, 10th 2014

    The NoLimits Development Team wishes all NoLimits users a Happy New Year 2014. Only 10 days left until the product will launch.


    Source: http://nolimitscoaster.de/index.php?page=news&newsentry=20131231155335#news20131231155335

  16. I trust in RMC for making their coaster safe. As of Gerstlauer, no seat belts are pretty scary, started to worried about that since Smiler.


    Regardless of how scary it seems, per ASTM standards seat belts aren't required as long as the restraint has a redundant locking system. I'm not familiar with the RMC trains, but I do know any coaster with negative g's requires this so I would assume these trains are no different.

  17. I know RMC didn't design the trains, but they still put the trains on their coaster so they definitely assume some liability for the accident. It might not directly be their fault, but when this lady's family decides to sue (and you know they will, rightfully so), Six Flags and RMI will definitely be the main parties charged. RMC is the primary manufacturer and SFI is the operator of the ride. I'm not a lawyer, but after that I would assume Gerstlauer would be thrown in as well.


    In the end, RMC might not be the party responsible, but I guarantee they will be brought to court. They'll have to prove they weren't the main party responsible but I would assume they would hold some liability since it is their coaster regardless if they made the trains or not.


    Why are saying stupid stuff? The park maintains the trains per Gerstlaure specs. RMC built the track. They do not operate the ride, inspect the trains, nor perform maintenance on the ride. Please don't start something.


    I'm just trying to say that people saying RMC are safe just because they didn't make the trains are wrong. Let me be clear that I'm not pointing fingers at anyone, but they are still the manufacturer of the ride and contracted out to get the trains made so there is still some accountability there.


    EDIT: If it turns out it was something maintenance failed to catch, it's a whole different story. But I'm just saying its way too early to say RMC is safe even if they didn't make the trains.

  18. I know RMC didn't design the trains, but they still put the trains on their coaster so they definitely assume some liability for the accident. It might not directly be their fault, but when this lady's family decides to sue (and you know they will, rightfully so), Six Flags and RMI will definitely be the main parties charged. RMC is the primary manufacturer and SFI is the operator of the ride. I'm not a lawyer, but after that I would assume Gerstlauer would be thrown in as well.


    In the end, RMC might not be the party responsible, but I guarantee they will be brought to court. They'll have to prove they weren't the main party responsible but I would assume they would hold some liability since it is their coaster regardless if they made the trains or not.

  19. There's no way in hell that's full speed. The first test runs are always the slowest by design, it will be much faster by opening.


    Gold Striker at CGA was just the same way..when they released the POV from the first test run in mid April, it seemed to just mosey through the course at a slow speed and looked boring. When they finished testing and I got on it, it was running like a bat out of hell.


    What you are describing here is a train getting broken in. A new train straight from the factory is going to run moderately slower than say, one with 500+ cycles on it. That's just how these trains behave, especially when you're talking about wheels with brand new bearings in them. However, this has nothing to do with how the ride is designed, but rather the behavior of brand new components in the vehicles. There is a very good reason why some companies like B&M and Intamin install Nylon wheels on their vehicles at the start of testing, and slowly swap them out with urethane wheels until they achieve the speeds they are looking for. Nylon wheels have a significantly lower rolling friction associated with them than urethane wheels, so using them helps with a new train running slower at the start of testing. It does not look like Full Throttle has any nylon wheels on its vehicles.


    Another big factor is the amount of weight in the vehicle. From the looks of it, only the front car is loaded with dummies, amounting to about 1000 pounds in load. Higher loaded trains typically run faster due to several reasons, one major one being air drag. As an object's mass increases, the effects of air drag reduce. It's also a lot harder to stop a moving vehicle when it has a large mass due to inertia/momentum. Put another 2000 pounds of dummies in that vehicle and I guarantee it will be running faster. From personal experience, you are much more likely to valley a roller coaster with an empty train than a fully loaded one.

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