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coaster-inc

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Everything posted by coaster-inc

  1. so far of how things are looking in game, just imported was the air lift supports, catwalks and tunnel, though there are still some bits to be added...
  2. another update of how air is coming along.... its had a whole track rework, the shop has been redone, pathways are in the process of being made still, no supports yet, and i have been working on the lift hill pit as can be seen here... fencing is up, ground work filled in behind, rock bound tree holders are in and the lift hill supports are now complete...
  3. air shop has got a lot of work done to it, and now a ctr has been created...
  4. and been going over the photo shop today, coming together quite well i think still need the onride photos though, i want people to send them so i can use them, through out the 20yrs of nemesis just to give it that little bit of history.
  5. started working on the back area to ripsaw past couple days doing the fence, rockwork and the games...
  6. the work on Project Nem20 coming to a close after another hard day at work
  7. back into rct now, working on getting it better packaged for placement, this is not a set for the simpleton, it takes quite a bit of time getting everything placed down if it is to be used in any other park... but for now ill leave this... started to get all the extra details down too and see how peeps interact with what has been done so far... plus this
  8. sooooo first impressions of theme park studio.... yeah not good is it... so far this was the only way i could get the model into it ( i know its only a very early edition and all that but still ) the whole park just doesnt do anything, and too higher poly would just crash or glitch up like the rocks (and they arnt even that high...) soooooo yeh the TPS release will NOT! be happening untill the game is actually finished to a working standard...
  9. imagineer ben, one of the closest workers on this project, a lot of feedback, ideas, little bits and pieces here and there, plus the entierty of sub terra is his controbution to it... here is the first picture to be released of his work so far, which i have to say is coming together quite nicly for not a lot of time so far spent on it... just the underground chamber right now but can see the rides track in the background which will also be turned into a working flat ride
  10. decided to have a test of the support structure with the ride itself, i think its come out quite well...
  11. so.... after having been told after i had done everything that something as fundamental as the orientation on the axis was wrong which needed to be right from the very begining, this has meant that i have had to start the whole animation process again from scratch... this does mean however that i can refine the animation from the start which i guess is a good thing all be it a little demoallising that i do have to do it all over again. this is though how much i have done so far, and IN GAME! it works this time! still does need refignment in places but its still progress.
  12. well, the first test of ripsaw is in game... which i think looks quite good... untill pees sit on it... and it moves... lot of extra bits still need to be changed to get it right
  13. ah so its a case of doing a frame of the flip and the next frame back to 0 then start again for the next one... when rendered it should look ok...
  14. thats what i thought it would be but it wont let me, it flips it back on itself if i do that...... which is what i dont get why there is a limit to how many times it can flip in 1 direction... its my first time at doing animation and the person kinda teaching me isnt doing a great job at it...
  15. first test of animation in blender of ripsaw... having been shown the very basics of animation, iv so far managed this... its still rough and due to yet another crash of blender iv lost the flipping animations so will have to do them again... i have a problem though that it only lets me rotate 1000 degrees, but i need more and no idea why its doing that... any ideas on how to fix it would be greatly appriciated. http://www.youtube.com/watch?v=3L2e4oxsw-s
  16. ripsaw is pretty much done in terms of the ride part... due to the high details it will be in 2 parts, the ride arm itself will be the CFR and then the supports and surrounding stuff will be CS... here is a few shots to show the level of details that are in this...
  17. been working slowly on upping the details on ripsaw... the first version was ok but this will be much much better. it will have completely custom textures too thanks to Chukensky.
  18. right, for those that want their own little part of this project but not actually do anything, i need 32 onride photos and id like them to be of real people throughout nemesis's 20yrs so if you have one and want to be apart of this, then send me them and i will put them as part of the photo booth screen.
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