Whenever I begin a new project, I always am looking for something that pushes the limits of what's known. I want to take the everyday ride and amplify it, taking it to another place that has never been seen or witnessed by anyone.
When it comes to an entire phase, however, I look for a connecting element that runs throughout each project, having a central idea link every single thing that I have done.
The Creation Phase was a simple premise - have one ride morph and change into a different ride each time, ultimately arriving at the main attraction, N9NE. It wasn't until I was on enVy did I realize this idea, but I found it a perfect fit for the work that I was putting out.
But when it came time to decide what was going to happen after the Creation Phase, I knew that I wanted to do something a little more intense. I wanted to take what I knew about the game, roller coasters, scenery, track elements, design, colors, layouts, etc. and delve a little bit deeper, pushing the envelope so that the seams were essentially non-existant...
Back in early 2012, I was in creativity mode, having my brain constantly be on the edge for the "next big thing." For that to happen, I had to totally isolate myself from the game, avoid any contact with outside information, and completely focus on what I had done in my past. I knew that to top it, I had to dig deeper inside myself to open the floodgate for Phase II.
And one day in February, I got an idea. Phase II had finally arrived, and it was a revelation...
Creation, as I've said before, has to have a starting point. From that point, a specific code and sequence is born, giving the creation it's own unique qualities and features. For most of us, our DNA is what defines us, creating our physical appearance, mental capabilities, and our personalities.
But, doesn't our DNA also describe us to ourselves? Without it, we wouldn't know who we are, what we have done, and what we will be become. I took this idea with me into the game for the first time since releasing La Gargouille, ultimately creating the first attraction in a mere 10 minutes. It took my design to a whole different level in my opinion, and from then on I kept pushing and pushing more.
My ideas have been bursting at the seams, having my genetic make-up compose the next nine attractions found in Phase II. I have never been so personal with attractions in my life (aside from N9NE), and the first one gets the message across clearly and concisely.
As strands of DNA are released from the twisting rails of steel, so is my DNA...
The DNA of griffonj
Launching July 2012