NoLimits 2 - Wishlist

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Re: NoLimits 2 - Wishlist

Postby real_cameron » Tue Jun 05, 2012 6:02 pm

ExpiditionVortex wrote:On my Wishlist I want:
-4D Coasters
-effects like fire and fog
-Onride Music
-BM Wingrider
-To personally thank Ole For designing this beautiful software

That be all,
-ExpiditionVortex

YESS!! THAT WOULD ILL, ESPECIALLY THE FIRE AND FOG! I would be having mad fun on NL2 if it had fire.
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Re: NoLimits 2 - Wishlist

Postby aroberts » Sat Jun 09, 2012 8:04 pm

B&M
- splashes when you hit the water
- Wingcoaster
- Gen 2 of the hyper
- Items for wingcoaster near-misses

S&S
- 4-D
- el loco
- S&S flat rides

Intamin
- Aquatrax
- Superman escape from krypton vechicles and ride type
- Giga Splash

Other
- On ride audio
- Walt disney's carslands Radiator Springs Racers ride system with the cars for the ride
- Fire and fog
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Re: NoLimits 2 - Wishlist

Postby Metrofan56 » Sun Jun 10, 2012 9:10 am

I want L.A. Thompson Scenic Railway Company scenic railways and Frederick Ingersoll side friction wooden coaster track styles. I really want to be able to make the giant safety coasters from the 1920s.

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Re: NoLimits 2 - Wishlist

Postby rockincoaster98 » Wed Jun 27, 2012 4:56 pm

If nolimits 2 doesnt have wing rider i will freak and im not kidding

This B&M donkey is so smooth!
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Re: NoLimits 2 - Wishlist

Postby MARK » Fri Jul 13, 2012 8:54 am

I'm desperate for an Intamin Prefab Track option.

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Re: NoLimits 2 - Wishlist

Postby unlimitedcoaster » Sat Jul 14, 2012 11:01 pm

I'd enjoy having much more details on the ride, including the actual motor design, decent looking catwalks which aren't paper thin, and more detail on the station, giving more possibilities to change the style and look of the station itself.

As for additions to coaster types, it would be pleasant to have some of the following:

- Intamin Blitz
- Wingriders as well as 2nd generation B&M hyper trains and a dive machine.

Maybe to make it look more authentic and enjoyable for POV's to add people to make it a little less lonely when riding it. Most of the previous comments have summed up much of my thoughts.
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Re: NoLimits 2 - Wishlist

Postby Voxelmatic » Sun Jul 15, 2012 5:42 am

I think that a couple of more... things would be good:
1) OTSR Intamin Trains
2) Skyrush-esque trains
3) Extra B&M Styles (Flyer, Wingrider, Generation2 Hypers, Dive Machines)
4) Morgan/Arrow Hyper style trains
5) A "style creator", allowing you to create custom zero-cars, wheel covers, ect.
6) A "wear and tear" component, allowing you to choose how rusty the track is, how smooth it is, ect.
7) A choice to give a ride lap-bars or OTSRs.
8) In-game .3ds saving
9) Ride-triggered effects, made with a particle effect editor.
10) An option to copy a .3ds object along a coaster's path.
11) Realistic catwalks... for once.
12) Custom train designs (Pretty much a custom restraint/seating editor)
13) The option to import a custom logo for a ride, and an option not to have the Nolimits logo on the trains.
14) Water dummies!
15) More "Physics based" rides (Bobsled coasters, Suspended coasters, Drifting coasters)
That's all I have for now.
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Re: NoLimits 2 - Wishlist

Postby jmicha » Mon Jul 16, 2012 5:55 pm

There are two main things I really want to see. One is a map that is as large as we want it to be allowing for monstrous terrain coasters. I want a 10 mile long coaster that never comes into the sight line of any other part of the ride. Yes, I'm serious.

The other is the ability to design around the heartline of the coaster rather than around the spine. Heartlining a ride is a seriously annoying, tedious process by hand (for those of us who prefer working by hand) and being able to design the path of the heartline rather than that of the track would be quite a useful tool.

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Re: NoLimits 2 - Wishlist

Postby paulm12 » Sun Jul 29, 2012 12:06 pm

I'm super excited for NL2. Here are some features that I would want to add though. Many are already planned/complete, but here they are anyways. Some of these are more ridiculous then others, and I do NOT expect ANY of these to be in the final NoLimits version (except for some of the coaster styles).

Coaster Styles:
4D, B&M Flyer, Dive Machine, Swinging Suspended, Wing Rider, Timberliners, ZacSpin cars, drifting coasters
Also, an easy(ier) way for people to make their own cars and import them. Reference pieces of track via 3ds models for example.

Ole said he wasn't sure how to do prefabs. If I was him, I'd try to make it so they are "separate" types of track pieces then the regular ones (i.e. they don't have verticies except on both ends), that way they couldn't be screwed up as easily. Also, a build-in prefab editor would be nice. Right now, putting in prefabs is a pain on the @$$, as it often screws up a lot of track before it (this is the same in scream machines by the way). A WYSIWYG-type prefab placer seems crucial, so you could automatically "see" which peices would go where, and their relative size. Perhaps a "new" track piece could be lead-in, which automatically creates a connection and updates smoothing/banking between two track pieces (including prefabs), without altering the pieces it is placed between. For example, if you had a 180 degree turn from a brake run into a station, by changing the piece type of the curve to "connector", it would automatically smooth itself to make sure both the station and brake run were still straight, but they "flowed" into each other smoothly.

More Ride Statistics: including numerical values of overall intensity, excitement,dizzy-inducing-ness, etc, just so its relative to other tracks.
Locking Pieces: Perhaps an option to "lock" verticies, so they couldn't be changed, only moved. Maybe also an option to lock their position as well

Scaling Elements: Let's say you have a turn, but you need it to be wider. Perhaps you could select the vertices making up the turn, hit transform, and then a box would come up letting you rotate,/scale/skew the selected track. I guess it would function much like photoshop in this sense: Image
Scenery Integration: Ability to use a grid system to place 3ds objects/3d models or align them with the track.
"Easy Edit" mode: a mode for beginners form RCT who can just string together prefabs without having to worry too much about complex hearlining and forces.
"Ride Wizard" mode: select a coaster style, a list of elements, max g-force, height, length and type (twister, kiddie ride), and the program will build a rough overview of a coaster. From there, things could be edited to be more smooth. Or perhaps even a random-all button (aircoaster for iphone does this).

Online Browser: If anyone here has ever played Garry's Mod, I believe they have something called the "toybox." Basically, its a window in the game that allows people to download (temporarily) any user-created thing uploaded to the toybox servers. Its pretty much a cloud service for the game. It would be nice if tracks, prefabs, etc, were done in the same sort of fashion; from straight in the game you could ride tracks w/o having to download them permanently, and rate them on-the-go. This could also be great to have a voted "track of the week," that everyone can see and download on the front page. Of course, if you're offline, any you haven't downloaded wouldn't show up.

Other random ideas:
create a custom soundtrack to be played either synced to the ride or unsynced to the ride.
Particle effects/ride trigger points for animations (like you add a trigger much like a support, and link that trigger with whatever animation/particle effect)
Prefab supports/normal supports that have collision detection.
Align side-view camera to a track piece's axis (so if you were building a loop at 45 degrees relative to the top view, you could easily edit it sideways without having to guess too much)
Be able to start "ride" at any given point and loop it.
Transfer Tracks that function as lifts/tilts/freefall sections (like th13teen or whatever its called)
G's viewable in editor window.
Separate Sliders for visual wear-and tear and overall track bumpiness
Share/save color schemes for cars and tracks
More station buildings
More lift types (cable, fat chain, covered chain, magnetic lift)
Dual stations
Weather Effects
Adjust friction for specific pieces
1st person mode (where you "walk" around the queue/on the track)
More then one track on map/ability to sync coasters to each other
On-ride photo piece (doesn't actually take pictures using webcam or anything lol)
Waterfalls and fountains and such
Build a car (choose type of car/base car, type of restraint, type of seat, etc.). Nothing crazy, but you could change restraints on certain cars for example
More launch types (LIM, LSM, Magnetic, Air/hydraulic, water-launch :lol: ).
RCT import (if legal)
NoLimits 1 backwards compatibility (unless its difficult)
NOTE: I've included a picture as an attachment of an idea for the browser for stuff. When you have a lot of tracks or prefabs, it is nice to have some way of organizing them. Here is a suggestion for just prefabs, but tracks could be done somewhat the same.
prefabs.png
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Re: NoLimits 2 - Wishlist

Postby Metrofan56 » Sun Jul 29, 2012 8:00 pm

I really hope for better catwalks that can be customized. I really want TOGO, Meiwa, Meisho, Takahashi Kikai Sangyo, Nippon, Senyo Kogyo, Sansei, Taniguchi Seisakusho, Saeki, Ikeda Works and Masago Industrial coaster track styles and their unique trains that go with them.
Last edited by QueerRudie on Sun Jul 29, 2012 8:41 pm.

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