The Six Flags Magic Mountain (SFMM) Discussion Thread

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Discuss theme parks, roller coasters, and mules!
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Tmcdllr » Fri May 11, 2012 3:18 am

If you can stand the utter corni-ness of this video it shows some cool footage of Colossus with no MCBR---DOUBLE DOWN!

No way, only 8 coasters!

[youtube]http://www.youtube.com/watch?v=lxPoZctnzW4&feature=g-hist[/youtube]


- "I thought all roller coasters were the same"

- "Well, then you've got a lot to learn!"

Who the hell is this kid, anybody know?

I don't know why but the video won't embed.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Reuschini » Fri May 11, 2012 4:08 am

^Nice vid!

Look at how fast the lift chain was going as it pushed the car over the top of the hill, it's hard for me to remember if I ever got on the ride being pushed over that fast. As far as I remember there's always been that slow, creep as you get up to the top.

It's also crazy how much faster it took the rest of the ride, those last dips that are pretty mediocre were flying, I bet that double down at that speed was downright insane. And those turn-arounds that are long and mundayne now probably built anticipation as the car got faster and faster as it turned around. I can imagine the ride was pretty thrilling when it ran the way it did before all the block brakes.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby coasterbill » Fri May 11, 2012 7:11 am

Sir Clinksalot wrote:Wonder if this was just coincidence?
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Normally I hate it when men "match" but they're in the playoffs right now and he's their only player. It's excusable. ;)

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Sir Clinksalot » Fri May 11, 2012 7:18 am

^ LOL!!! (apparently having only 1 player isn't working out toowell for them)

Some pics from yesterday (and some from those "other" parks) http://micechat.com/blogs/in-the-parks/3434-alice-davis-disneyland-knotts-news-dcas-buena-vista-street-cars-land-manta.html

Also, thanks for posting the video CoasterKings. I was kind of pissed the audio didn't match the pictures. It did when I uploaded it.

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Brakes
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Blends in very well
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Queue
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Station
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Thrillseeker321 » Fri May 11, 2012 7:24 am

Looks like the opening date will probably be either June or July.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Sir Clinksalot » Fri May 11, 2012 7:27 am

^ I'd say closer to July. I have a feeling there is going to be a LOT of testing with this. They are going to have to test it by itself. Test it with S:EFK at various points. See if they have to time the launches with the dispatches of the drop tower, etc.

Plus, as you saw from above, the station isn't anywhere near being done. I'd say we are at least a month from testing beginning.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Arkhamar » Fri May 11, 2012 11:53 am

Got a question. Has anyone gone to an 'after hours' day? I plan to go May 18 where it will be exclusive only for AAA Club members who get the park to themselves from 6pm-midnight. :b Can I invite with me 1-2 more people (non AAA Club members) or does everyone have to show a AAA card? What can I expect from crowds? I figure there can't be that many AAA Club members, so even on a Friday night I would hope to get multiple rides in the dark! I would like to know anyone's experience before having to call SFMM or AAA for more detailed info. Thanks!

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Sir Clinksalot » Fri May 11, 2012 11:57 am

^ AAA night was absolutely PACKED last year. Longest waits I saw all last year (I'm not even joking).

I know in previous years it wasn't crowded so maybe people got turned off by last year and it will be back to not being busy?

As far as guests, they don't have to show their AAA card. In fact, I don't think anybody did since we bought our tickets at AAA prior to going to the park.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Reuschini » Fri May 11, 2012 3:34 pm

Based on the photos it looks like the track on LL:DoD doesn't go all the way to the top of the tower, and with a 415 foot tower it means riders may not be hitting that 400 foot mark before it drops. I may be wrong but it looks like it's gonna peak at about the half-way point of the magnets at the top of the tower.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Sir Clinksalot » Fri May 11, 2012 3:46 pm

^ They have to have the catch mechanism so yeah, not all the way to the top. The other towers like Drop Zone, etc don't go all the way to the top.

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