[PLC] "Walk on the wild side" Themepark Project [#001]

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Joined: 03 May 2015
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Age: 39

Re: [PLC] "Walk on the wild side" Themepark Project [#001]

Postby Supernovae » Sun Jun 10, 2018 4:56 am

After a month of holiday, rest and a new function at the company slowly started building again at the WOTWS Themepark.
The map is now about 25% filled with pure action and thrills. So I decide to finish up the park for a first 1/4th ready steam workshop download. Before I can do that “WOTWS” themepark needs a decent entrance building and area. I’m in doubt still if I will add the Hotel function to the park as I do not know the impact on the park operations yet. I decided to make sure the Hotel units can be added to the buildings later.

Here the pictures of the progres so far.
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Overview of the entrance area so far.

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Fronview of the entrance railway station

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Fronview of the entrance railway station by night.

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Station View from platform side.

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Station View from platform side by night.

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Railway station Platform A

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Que area inside

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Que area inside

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Status at this moment

Thanks to all for your time and attention!
On paper we have the most strongest team you can imagine. It is a pitty we are not playing on paper...

I Love Donkeys!
 
Posts: 35
Joined: 03 May 2015
Location: Rotterdam
Gender: Male
Age: 39

Re: [PLC] "Walk on the wild side" Themepark Project [#001]

Postby Supernovae » Sun Jun 17, 2018 3:59 pm

Well, the 2nd fase of the station is now about done. Here some pictures of the progres so far.

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Entrance area by day.

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Entrance area by night.

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Station front (east part)

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Station front (east part) by night.

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Station platform

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Station Platform by night

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Station backside east

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Station backside east (by night)

Here some other buildings from the late past.

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West station (Predator area) by night.

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Backside of West station by night.

End I wil leave you tonight, with a hand of random park pictures.

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On paper we have the most strongest team you can imagine. It is a pitty we are not playing on paper...

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