[PLC] "Walk on the wild side" Themepark Project [#001]

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Re: [PLC] "Walk on the wild side" Themepark Project [#001]

Postby Supernovae » Sun Jun 10, 2018 4:56 am

After a month of holiday, rest and a new function at the company slowly started building again at the WOTWS Themepark.
The map is now about 25% filled with pure action and thrills. So I decide to finish up the park for a first 1/4th ready steam workshop download. Before I can do that “WOTWS” themepark needs a decent entrance building and area. I’m in doubt still if I will add the Hotel function to the park as I do not know the impact on the park operations yet. I decided to make sure the Hotel units can be added to the buildings later.

Here the pictures of the progres so far.
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Overview of the entrance area so far.

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Fronview of the entrance railway station

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Fronview of the entrance railway station by night.

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Station View from platform side.

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Station View from platform side by night.

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Railway station Platform A

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Que area inside

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Que area inside

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Status at this moment

Thanks to all for your time and attention!
On paper we have the most strongest team you can imagine. It is a pitty we are not playing on paper...

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Re: [PLC] "Walk on the wild side" Themepark Project [#001]

Postby Supernovae » Sun Jun 17, 2018 3:59 pm

Well, the 2nd fase of the station is now about done. Here some pictures of the progres so far.

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Entrance area by day.

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Entrance area by night.

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Station front (east part)

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Station front (east part) by night.

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Station platform

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Station Platform by night

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Station backside east

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Station backside east (by night)

Here some other buildings from the late past.

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West station (Predator area) by night.

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Backside of West station by night.

End I wil leave you tonight, with a hand of random park pictures.

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On paper we have the most strongest team you can imagine. It is a pitty we are not playing on paper...

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Re: [PLC] "Walk on the wild side" Themepark Project [#001]

Postby Supernovae » Fri Jul 20, 2018 11:44 am

Less and less time to build since summer arrived here in Holland. But step by step the project is growing bigger.

I have let run the park ingame for a couple of game years to boost up everything on management level so all shops are staffed again. All rides had there refurbishment and newly programmed that lifted up the popularity on a positive way. Waiting lines are full again.

In the meantime I did finished the front and backside of the Rail station at the entrance side. Also started on the left side of the building. Here some pictures of the situation now.

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And then came the Vintage DLC. A good DLC with nice building pieces and the Flying Turns wooden bobsled coaster. So I started to experiment with that. Well the experiment went pretty well and will stay in the park.

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For the entrance I still need some inspiration so I will leave that area for this moment. First project now of focus is the “Flying Turns”. So soon I’ll be able to present the 6th coaster of “Walk on the wild side” Themepark.

See you all next time.
On paper we have the most strongest team you can imagine. It is a pitty we are not playing on paper...

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Re: [PLC] "Walk on the wild side" Themepark Project [#001]

Postby Supernovae » Sat Jul 28, 2018 2:21 pm

The new jewel of the park is ready to open for the public. The in "Vintage style" created wooden bobsled coaster named "Flying Turns" (how original :lol: )

Here the moving images of the already 6th coaster of the "Walk on the wild side" Themepark.
Enjoy!



Here some still images of the new ride area.

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Thanks again for your attention and see you all at the next update :)
On paper we have the most strongest team you can imagine. It is a pitty we are not playing on paper...

Can I park my donkey here?
 
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Re: [PLC] "Walk on the wild side" Themepark Project [#001]

Postby Supernovae » Sat Sep 01, 2018 9:57 am

Hi there all!

After a well deserved summer holiday the normal cycle kicks back in. So sloyly picked up the project. The vintage area will transformed to a pier. A "Wild Mouse" coaster will be added to the pier side. Some flatrides will added later to this area.

The situation at the moment in pictures:

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Boulevard side of the Vintage Pier.

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Boulevard street view.

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From the other angle.

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The station of "Wild Mouse"

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After some more progress.

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Some more area shots.

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Thanks for your attention. See you back soon!
On paper we have the most strongest team you can imagine. It is a pitty we are not playing on paper...

Why do I still have a donkey title???
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Re: [PLC] "Walk on the wild side" Themepark Project [#001]

Postby DoinItForTheFame » Mon Sep 03, 2018 12:32 pm

Your park depresses me in the BEST way possible. . . It depresses me because it is SO FREAKING AMAZING... and I know there is no way in the gay hell I could ever create such a masterpiece. Keep up the great work. Looking forward to more!!
Bigger is not always better. (And anyone who has ridden Wonder Woman knows this is true!)

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Re: [PLC] "Walk on the wild side" Themepark Project [#001]

Postby Supernovae » Fri Oct 26, 2018 2:30 pm

Thank you DoinItForTheFame! :)


And back building again. :lmao:

After a long and hot summer got more time now to be back building on my "Walk on the wild side" project more regular.
I made some massive progres on the vintage palace that will hide the most of the "wild mouse" coaster.
Here you can find some pictures of the progres so far.

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The situation I sort of left you all with..

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New side of the palace took form.

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from the other angle

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From above

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Sort of roof garden I'm busy with.

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The first rooms are decorated and themed.

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roof garden by night

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night shot 1

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night shot 2

In the meanwhile I have been upgrated the Predator valley with more and better vegitation. The Boulderdash area and Walk on the wild side coaster will follow soon.

To give a nice and chill ride trough the park I made a nice video recap and let the "Iron horse" Railroads take us on a journey trough the "predator valley right trough the park Centre station. Enjoy the views.


For the real fans I also made a compilation video of all the 6 coasters at "Walk on the wild side" Themepark. ;)


Thanks for your attention =)
On paper we have the most strongest team you can imagine. It is a pitty we are not playing on paper...

Can I park my donkey here?
 
Posts: 41
Joined: 03 May 2015
Location: Rotterdam
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Age: 40

Re: [PLC] "Walk on the wild side" Themepark Project [#001]

Postby Supernovae » Thu Nov 08, 2018 1:56 pm

Hello all!

I have an update. But first this:

I'm stuck on creativity on the Vintage Wild Mouse theming. So for the moment I decide to let it go for a while.
So I started to work on a sort of 2nd round of gardening trough out the whole park. I've been from project to project but forgot to take a eye to the paths and surroundings.

So here some results of the work done :)

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Extended the topfloor of the Vintage "Crazy mouse" building

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Work in progress

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Some inside theming put in place.

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I gave the railroad it's first bridge structure.

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I made a by-pass for the long distant walk from Predator to Rolling river.

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New by-pass from the "Rolling River" side

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Upgraded the pathway borders between "Overload" Topspin and "The Knockout"

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Area shot by night

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Then I created a set of 2 blue prints of the "Octopus Rodeo Arena"
I have on blueprint with some themed surroundings you find here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1558583108

And I created a full ride skin of the flat ride you can find here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1558583953

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Thank you for your attention and goodbye for now :)
On paper we have the most strongest team you can imagine. It is a pitty we are not playing on paper...

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