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[RCT3] Corkscrew Gardens


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Hello everybody

 

To start off, this is not a story park. This is simply a park I created in RCT3 that I would like to share. I've been working on it for a while, adding and removing things, and I would like to share it in its state now.

 

When/if I add new rides/roller coasters, I will definitely post some more pictures. For now, here is a list of all attractions at the park (29).

 

Roller Coasters:

-Corkscrew (classic Arrow custom corkscrew coaster)

-Forest Fire (Vekoma Junior Boomerang)

-Hopi Hari (Intamin Mega-Lite)

-Sky Rocket (Intamin Accelerator coaster)

-Skyhawk (Vekoma SLC Shenlin model)

-Steel Thing (Morgan hyper coaster)

-Tangled Timber (very old classic PTC woodie)

-Wild Duck (Vekoma custom family coaster)

 

Flat Rides/Other Attractions:

-Air Race (Zamperla Air Race)

-Bumber Cars (take a guess)

-Claw (Chance Revolution)

-Corkscrew Railway (again, take a guess)

-Dragon Swing (Chance swinging ship)

-Earthquake (Zamperla Rotoshake)

-Fire Fall (kiddie slide)

-Griffon (Intamin 90-degree tilt drop tower)

-HangOver (HUSS Top Spin)

-Kidsopolis Carousel (kiddie carousel)

-Kidsopolis Ferris Wheel (kiddie ferris wheel)

-Pelican's Prey (HUSS tilting tower)

-Scrambler (take a guess)

-Sky Dive (S&S Sky Swat)

-Sky Scraper (Mondial Windseeker)

-Sky Tram (cable car transportation attraction)

-Tea Cups (kiddie tea cups ride)

-The Edge (Intamin 1st Gen Freefall)

-Tugboat (Zamperla kiddie tugboat ride)

-Undertow (HUSS double inverter)

-Yo-yo (Zierer chairswing)

 

Now onto some pictures. Let me know about what I could improve/fix to make Corkscrew Gardens even better!

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Here is an overview of the park.

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This is the main midway, with Sky Tram and Corkscrew looming over the guests.

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After entering the park, directly to the right is The Edge, Skyhawk, and Sky Dive. Also...the MCBR of Corkscrew.

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Continuing down the midway, HangOver is to the right, with Corkscrew's double loops behind it.

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Across from HangOver is Griffon, Corkscrew Gardens' 355-foot drop tower ala Falcon's Fury.

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Dragon Swing sits proudly next to Griffon.

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Peeking right behind Dragon Swing is Hopi Hari, the park's fantastic Intamin Mega-Lite! (I named it Hopi Hari because I used the Intamin looping coaster CTR that was designed to replicate the train of Hopi Hari's 10-inversion looper that never got built, and the logo was on the front...so why not?)

 

Also in the background is Steel Thing, the Morgan hyper coaster!

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Hopi Hari uses Intamin's newest trains with lap bars only that are more roomy and comfortable than the original Mega-Lite trains.

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Across the western midway, south of Hop Hari, is Forest Fire, a Vekoma Family Boomerang model. It is themed quite nicely with tall trees surrounding the ride.

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A little farther south is Air Race, tucked in the corner of the park's classic woodie, Tangled Timber.

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Directly east of Air Race is Claw, a Chance Revolution ride.

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Across the entrance on the other side of the main midway is Sky Dive, a rare S&S ride. This area also resides The Edge, a classic Intamin 1st Gen Freefall!

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And at the far east side of the park, tucked behind Sky Dive is Skyhawk (I know, a lot of "Sky"s), a Vekoma SLC Shenlin. It's actually quite smooth and enjoyable!

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Northeast of Skyhawk is Kidsopolis, home to a family coaster and 6 kiddie rides (Scrambler is not visible in this pic).

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At the far northeast corner of the park is Sky Rocket, an Intamin rocket coaster with two inversions, shaped like a butterfly!

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Winding under and around Sky Rocket is the Corkscrew Railway!

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Also at the northeast corner, across from Sky Rocket, is Earthquake, a rare Zamperla Rotoshake ride!

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And we can't forget about Pelican's Prey, another rare HUSS ride...and it actually works!

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Some more pictures of the Mega-Lite, shall we?

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To finish, here is an aerial view of the park.

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And one more view near the entrance of the park.

Edited by thrillseeker4552
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^^Sorry about that. I didn't know exactly what type of ride that was...I took a guess. I'll fix it when I get home.

 

^Thanks for the tips. I definitely plan posting more screenshots and updating this. Stay tuned!

 

EDIT: "HUSS Hammerhead" is now fixed to "Zamperla Rotoshake". And look for a new update tomorrow afternoon!

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This looks quite decent! There's a nice collection of rides and some nice coasters. I would like to recommend Old Spice's (I think) steel support replacement, which replaces all the default supports with more realistic ones. It's no replacement for custom supports, but it's still pretty great. I would like to see more of Corkscrew Gardens in the future!

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This looks quite decent! There's a nice collection of rides and some nice coasters. I would like to recommend Old Spice's (I think) steel support replacement, which replaces all the default supports with more realistic ones. It's no replacement for custom supports, but it's still pretty great. I would like to see more of Corkscrew Gardens in the future!

 

Thanks for that tip. That only major coaster I have that is not a CT is Steel Thing, and I used the in-game wall grid pieces as supports for the lift hill, first airtime hill, and spiral turnaround. They just don't show up in the screenshots because I am zoomed out. The rest of the ride is in-game supports. I'll look into what you're talking about.

 

I am working on custom supporting Corkscrew (the double loop and double corkscrew is already custom), and that'll be done soon. I'm thinking about doing the butterfly element on Sky Rocket too. Another big update will go up tomorrow afternoon.

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From The Elk at Topaz Park:

14892346032_2747e5c130_c.jpg

The supports are basically a new texture for the existing in-game supports. The footers were replaced by more realistic stone ones and he supports themselves are slightly more realistic. More details can be found in the link below. Just make sure that the installation is done correctly because your game might crash.

http://www.shyguysworld.com/index.php?topic=10186.0

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You should think about placing more supports on Corkscrew

 

I assume you mean custom support it, because previously they were mostly in-game supports (not including the double loop and double corkscrew). Anyway, the whole ride (minus the tiny little section that crosses over the path) is custom supported now.

 

Update #2

 

Hello again! This update is pretty small. I mainly wanted to showcase my improvements on Corkscrew as well as post some pictures of a couple coasters that got ignored in the last update.

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Beautiful Corkscrew Gardens! What a great skyline.

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As you can see, I replaced the supports on Corkscrew with custom ones. They definitely look nicer.

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The lift hill looks nicer now.

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Corkscrew towers over the guests at the park. Definitely a classic coaster.

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I only mentioned Steel Thing once in the last update. Basically, it's a Morgan hyper coaster with semi-custom supports (I used the in-game wall grid thingamajigs).

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The lift hill, two airtime hills, and turnaround are "custom" supported, however I've been having issues with buildings disappearing as I zoom out. But they are there.

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Steel Thing is the tallest and longest coaster at the park (Sky Rocket is 5 MPH faster). It also isn't quite the best (Hopi Hari takes the cake for that!).

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Steel Thing is quite popular.

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On the other hand, here is the tallest attraction in the park getting ready to drop riders 90 degrees straight toward the ground at 60 MPH! Quite the rush!

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Forest Fire resides under the tall trees, and is quite popular with families.

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Here is Tangled Timber, a classic PTC woodie, giving rides some strong airtime (unfortunately, the ride is quite rough).

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Classic shot.

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A good shot of the double-inverting butterfly element on Sky Rocket.

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There can't be too many pictures of a Mega-Lite, right?!

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Ejector airtime galore!

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And here is the most current version of Corkscrew Gardens. We'll see what's new next time!

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I like the feel of this park. The only minor nitpicking that comes to mind...

Steel Thing, IMO, needs a new name. It's kind of odd and not very original at all.

The corkscrews on the Arrow looper should realistically be clockwose, or right-facing corkscrews. Almost every (all but one) Arrow looper in existence has clockwise corkscrews. Not a huge deal though.

Otherwise, looks pretty good!

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The corkscrews on the Arrow looper should realistically be clockwose, or right-facing corkscrews. Almost every (all but one) Arrow looper in existence has clockwise corkscrews. Not a huge deal though.

Otherwise, looks pretty good!

 

In a perfect world, the corkscrews would cross over and run parallel over the midway like at Cedar Point, but RCT3 has its limitations. I wanted the corkscrews to cross over the midway somehow, and this was the best way I could do it. Thanks for pointing the clockwise thing out, though. I never knew that. My guess would be that Dragon Fire at CW and that screwed up Arrow/Vekoma looper in China are the only ones with counter-clockwise corkscrews.

 

About Steel Thing--to be honest, it's really the only coaster in the park I don't like. We'll see what happens about that...

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^Dragon Fire, The Arrow/Vekoma looper in China, and Ninja at SFOG are the only Arrow/Vekoma loopers that I have found that have counter-clockwise corkscrews. Dragon Fire is the only fully Arrow coaster though. All the coasters happen to look really nice to me, and I like your ride selection!

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