Parkitect (PKT) Discussion Thread

Indie theme park game, coming to Steam Early Access
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Re: Parkitect (PKT) Discussion Thread

Postby djackson » Mon May 15, 2017 6:11 pm

Is the editor block based (rct3) or spline(planet coaster).
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Re: Parkitect (PKT) Discussion Thread

Postby CoasterDirected » Tue May 16, 2017 9:22 am

djackson wrote:Is the editor block based (rct3) or spline(planet coaster).

I'd say it's much more similar to RCT3, although much more complex. It's locked to a grid, but nearly all parts are able to be shortened or lengthened. It's got limitations, but it's pretty great and fits the classic style.
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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Wed May 24, 2017 9:55 pm

New update's been released with the B&M style flying coaster, and some new scenery pieces like fountains.
tumblr_inline_oqeeq8BlQY1si3zx7_1280.jpg
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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Fri Jun 16, 2017 11:42 am

Devlog updates (148-149):

-New western scenery pieces, removing scenery from blueprints, and a travel log of their trip to 3 major European theme parks.
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-Paddleboats!
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-Animated decoration objects.
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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Mon Sep 04, 2017 11:05 am

I might've been slacking in posting some updates about the game to here, but the team hasn't slowed down. Latest Alpha release update made me figure I should make another, and show off the highlights from the past few updates missed here:

-New ride, Orbiter:
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New Splash Battle:
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New Boat Transport ride:
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New train style for looping coaster:
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New bumper boats:
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Monorail can work in shuttle mode.
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New building box selection mode:
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Raising/lowering scenery won't eat at plants/trees.
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Also tons new scenery items including basic geometric shapes for more custom stuff. More stuff found on their devlog site:
http://themeparkitect.tumblr.com/
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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Mon Oct 30, 2017 1:04 pm

The new alpha update is out for download:

For those of you that can't wait for the water coaster to come out on Planet Coaster, I have some very good news for you:
tumblr_inline_oyag4hY7Rq1si3zx7_540.png

It's pretty neat. Tried it out myself with something simple. It doesn't go flush with a body of water because it'll auto-make a tunnel if you do, but instead uses its own splashdown section.
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Also discovered you can toggle the GUI on/off by hitting 'x'. Helpful for screenshots.


New scenery ratings.
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"Guests don’t like seeing park utility infrastructure such as staff rooms, resource depots and employee paths. They have a negative effect on the scenery rating." Now it makes more sense to block off the view of the staff room, because it will have an effect on your guests. Speaking of...

New immersion ratings to go along with the scenery ratings. Now people will be affected by how much scenery is around them:
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New 45 degree turns on all tracks.
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New Monorail ride!
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There's a bunch more things I didn't cover since they're kinda spread out, but they're all in the game's Devlog here.

And a bunch of other things not covered in this post.
Image
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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Tue Jan 30, 2018 9:58 pm

New year, new updates to catch-up on (again, there's a LOT I'm omitting for the sake of length, the rest are on their devlog in the link provided):

What's new and currently available right now (beta 2):
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"Employees gain experience by doing their work now. The more experienced they are the faster they complete their tasks and the less quickly they get tired. They can also be sent to the Staff Training Room, a new park utility building where they train to gain experience more quickly."

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New color-able trees, bunter flags,

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You can add custom music, and go between colors from a select palette or the old custom color palette.

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You can build fences onto raised sidewalk, and it'll replace the default fence on that path. This includes Queues.

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New large monorail type.

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New small monorail type.

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New powered coaster type

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New one-car 6 person bobsled coaster type.

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New spinning coaster type, which if found under the selection menu of the current spinning coaster.


What's coming in the next update:
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First-Aid's coming.

Image
LSM launches are coming to select coasters.
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Overbanked turns are gonna get much easier to make

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Like, a lot easier to make.


I know I seem like the only one interested in the game here, but I've seriously been loving the management aspect of this highly underrated game. I think the management aspect of this is far more manageable than is Planet Coaster's, and the simplicity of this game makes it much easier to pick up as well.
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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Tue Feb 06, 2018 5:07 am

Beta 3 update is ready for download! The LSM launch system was put on the Giga coaster, Wing coaster, and the Steel coaster.

I made a Premiere spaghetti bowl coaster and posted it to the workshop in case anyone wants to download it.
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Steam Workshop Link

The devs threw in a new flat ride and made a new tree type as well:
Image
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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Sat Mar 17, 2018 2:17 pm

As always, the team is still updating the game with new rides, scenery, and other miscellaneous items!

Beta 4 update available to download! This update's got floorless coaster. And even though the trains aren't extended out like dive coasters, they still gave it holding brake section.
Image

They also included a custom shop for you to make your own theming around too.
tumblr_inline_p41w47WFun1si3zx7_1280.jpg


For the next beta update, they're already starting to focus on visuals. Hard to see the major differences here on the forums, but the FOV and colors had certainly changed so things in the game won't look so flat.
1.1.png
1.2.png
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2.2.jpg
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Re: Parkitect (PKT) Discussion Thread

Postby Afterburn » Sat Mar 17, 2018 3:01 pm

^ Oh wow, I'm digging the visual update. Gorgeous!

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