jcgoldcoast Posted February 9, 2014 Share Posted February 9, 2014 This is my first attempt at a coater in NL2 - Slide - a coaster with a twist - will it be wild or will it be mild? You'll just have to ride to find out! Game exchange link:http://www.themeparkreview.com/game_exchange/track.php?id=3103 Mild Wild Even more wild! Which ride will you get...mild or wild?!? Link to comment Share on other sites More sharing options...
JonnyRCT3 Posted February 9, 2014 Share Posted February 9, 2014 That last inversion looks extremely uncomfortable, given the train length. As long as it rides safe, then it shouldn't be much of an issue. Also, marvelous heartline roll (last pic). Link to comment Share on other sites More sharing options...
jcgoldcoast Posted February 9, 2014 Author Share Posted February 9, 2014 Hey Jonny, have you ridden the coaster or are you looking purely at the pics? My focus on this coaster was more about scripting than track work, so I wouldn't be surprised if there are some uncomfortable moments! I think I put the least amount of effort in the heart line roll! Link to comment Share on other sites More sharing options...
coasterlover420 Posted February 9, 2014 Share Posted February 9, 2014 Looks like you implemented a lot from my tutorial. How did it help?? However, I don't think this script works well with the coaster layout. The first time I opened the coaster, the randomizer sent each train to the right side, which meant since there are only 3 blocks on that side, the trains were sitting and waiting for a very long time. I'd take the random out of it unless you have the trains converge BEFORE the final brake run so that each side can run smoothly no matter what. Link to comment Share on other sites More sharing options...
jcgoldcoast Posted February 9, 2014 Author Share Posted February 9, 2014 I did use your tutorial, it helped a lot! Originally there was no randomizer, the switch alternated between the left and right sides each cycle - whilst this helped with blocking, I thought this took away from the 'not knowing' which track you were going to ride. Over on nl-exchange, someone has suggested dual stations which would fix the blocking issues, rather than converging before the final break run Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now