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[RCT3] Six Flags Smashing Heights


What do you think about this park?  

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March 2013

 

Six Flags has just announced that they will be created a new theme park in Hartford. That's right, Hartford!

And here's the logo!

 

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My name is John Katz and i've been in the amusement park business for 13 years, and I have NEVER....EVER in my life seen such a impressive park like this, C'mon! Take a look!

 

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This is where you'll enter. Beautiful isn't it?

 

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But if you were to go right.....You'd see a ungodly paradise of wonder.......and thrill.....

 

1267282439_HailtheMythicalWorld!.thumb.png.9e4c601d5c6d259ad8ba431ac6a37478.png

Behold! I give to you...The Mythical World!

 

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The Mythical World will have a humongous floorless coaster called Medusa.

 

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It will also have a big water ride called Atlantis.

 

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There's also an tall 200ft launch freefall called the Bamboo Rush.

 

 

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But now, Let us move westward to our next destination....

 

 

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Here we are folks! Looney Tunes Town!

 

Although Bugs Bunny is the face of Looney Tunes, the OBVIOUS face of the town is this ride...........

 

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The lucky little-

 

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Huh? Oh, I mean, Next up is a tribute to the short lived tv series, Duck Dodgers: In the 24th and 1/2th Century.....

 

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And since Daffy is such a fame craving ***hole, We've created ANOTHER ride just for him!

 

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And this'll do it for today's update. Bugs Bunny, This one's for you. We'll see you tommorrow when we show you ThrillVille and Reaper's Reef.

 

 

Until then, Go Big, Go Six Flags!

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This is Main Street, and it's lovely snacks and carousel.

Edited by TheCoasterGod3
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Hello again, John Katz here. And welcome back to Six Flags Smashing Heights!

 

Today's we'll be looking at the rest of the rides and wonders at Hartford's soon to be thrill capital.

 

And it will all begin today with.............

 

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Boo!...Haha, Scared ya didn't I? Welcome to Reaper's Reef!

 

Obviously, We can't talk about Reaper's Reef without showing you this ride.

 

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The crown jewel of the park. The Undetaker. >:)

 

We'll also have a halloween-fied version of our lovely carousel.

 

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And a spooky haunted mansion too!

 

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And so as we leave the Reef of the Reaper, we head onward to my favorite park of the park ThrillVille!

 

720078816_VivalaThrillVille!.thumb.png.dafacd697f1d9904766983faec258b6a.png

 

ThrillVille has not 1 but 2 ROLLERCOASTERS! And here's one of them.

 

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Next up, A ride so crazy, You may never know which is up or which is down again.

 

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Now, Think fast! It's the GateKeeper!

 

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And finally....the last ride on the park...it's........

 

DAREDEVIL!

 

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o_O.......Oops....hehehe, sorry, that was a picture from my mom's wedding, She had too much to drink that day and she actully kind of swayed a little. (she went to bed at 2 am.....with her wedding gown on....and she wore it for 3 days more cause she thought it was cozy!

 

NOW here's Daredevil!

 

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And that's the end of our park analyisis, We'll be back on April the 1st for the big grand opening!

 

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And here's an overview for you!

 

Until next time, This is John Katz sayin' Go Big, Go Six Flags!

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Lazy, unrealistic, and REALLY bad. Not to put you down, this park is a 0 rating. No scenery, No theming, Not a good park.

 

God, get over yourself. It's a freaking game. The kid is 14. Do you not have better things to do than blast people over the Internet?

 

CoasterGod, your head is in the right place. I like the themes you've come up with and you have a good roller coaster selection. You just need a little practice. You need wider paths, a tighter layout, more buildings, etc. Those are all things you get better at over time. I think you have a good park here in need of some tinkering, that's all. Take a look at some other parks on here and get a feel for what makes them work or not work and then try to apply some of that to Smashing Heights. Dont let the negativity get in your way.

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Lazy, unrealistic, and REALLY bad. Not to put you down, this park is a 0 rating. No scenery, No theming, Not a good park.

 

God, get over yourself. It's a freaking game. The kid is 14. Do you not have better things to do than blast people over the Internet?

 

CoasterGod, your head is in the right place. I like the themes you've come up with and you have a good roller coaster selection. You just need a little practice. You need wider paths, a tighter layout, more buildings, etc. Those are all things you get better at over time. I think you have a good park here in need of some tinkering, that's all. Take a look at some other parks on here and get a feel for what makes them work or not work and then try to apply some of that to Smashing Heights. Dont let the negativity get in your way.

 

OrlandoGuy, I appreciate you defending my park and all....but; They kinda have a point. The park wasn't exactly good in anyway. And TBH, I didn't even want to continue this thread in the first place.

I will however, take your advice for my next park. I don't know when I will make my next park, But I will someday.

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Take this as a learning experience. There's a difference between the people who play around with the game for a few minutes and throw something together, and projects that take actual substantial time to finish.

 

I've got a number of suggestions for you that should help clean up your future work:

 

Park wise:

-Make your rides more "real". Look at how actual rides are built, and their common layouts and elements. If you're aiming to make a B&M floorless coaster, use elements from a B&M coaster to make the ride seem more like something B&M might actually build. I'd recommend using the Extended Coaster because it has the most flexible track elements that suit more ride styles, as well as numerous trains from various manufacturers.

-Landscaping. Learn it. Use it. Love it. Trees, scenery, pretty much anything! Play around with the scenery in game and get comfortable with the various sets, or consider importing some custom scenery. Whatever you do, play around with the scenery and see what you can do with it! Don't leave your park bleak and empty.

-Since you tried a story based dark ride, plan out how your ride interacts with scenery. There's a difference between putting walls and a few statues up, and carefully dividing the ride into various show segments to try and tell a story.

-Start your park small, and then go big. Working with less at first will make theming a much less daunting task as opposed to jumping straight into the big stuff and realizing you're in way over your head.

-Finish your park little by little. Focus on what needs to be spruced up and finished before you try to add more. Don't try to rush and overly expand; you'll only make everything look half-@ssed, even if you're trying to put effort in.

 

Presentation wise:

-Use the Freelook camera. It will let you get some good angles for screenshots the normal overhead view won't allow for.

-Naming a peep David Walsh and hitting Ctrl+U will remove the sidebars. Use this to clean up the menus from your shots and make them look more professional.

 

While you have much to learn, I'm hoping you can see what you need to fix in order to actually succeed. I used to make parks like this. I ended up learning how to actually use the game, and then cleaned up my act. If you do the same, you could potentially make some really cool stuff. I'll show you what you could be doing if you made the effort to make your parks and rides more real:

 

Medusa (your work):

hail_the_mythical_world_.png

Orochi (my work):

 

I'm not guaranteeing you'll become a master of the game by taking my suggestions, but you should be able to make your future work more reflective of the effort you seem to put in.

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