Six Flags Florida Escape [RCT3]

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Re: Six Flags Florida Escape [RCT3]

Postby goldiehound » Fri Jun 01, 2012 1:41 pm

Ride Ratings

Runaway Mine Train
Excitement: 5.79
Intensity: 3.52
Nausea: 1.79

Big Bend
Excitement: 6.35
Intensity: 2.97
Nausea: 1.55

For 1975, Six Flags Florida Escape will be adding a new transportation ride called the sky ride which will take guests from the Thunder Bobs to Everglade Autos. Also a new restaurant across from the Runaway Mine Train and a draping in Runaway Mine Train's line will be new for 1975.
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Sky Ride!
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The cars, they are sort of like Parachute Falls cars.
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The draping.
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Re: Six Flags Florida Escape [RCT3]

Postby coastin » Fri Jun 01, 2012 5:28 pm

Not to be rude, but that Sky Ride looks to be the biggest waste of money. It only goes across a small piece of land.... Most Sky Rides stretch across the park.
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Re: Six Flags Florida Escape [RCT3]

Postby goldiehound » Sat Jun 02, 2012 8:04 am

The park is finally open again.
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Sky Ride's line by Everglade Auto's started to fill quickly.
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The employee said that the Sky Ride was supposed to strech by Everglade Auto's but they might have a future expansion.
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This view isn't the same.
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"Hi over there."
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I love the view of the park from up there.
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Those are two happy riders.
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Since I was at the other side of the park, I went to Big Bend.
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Runaway Mine Train next.
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Last, I stopped at the new restaurant and it was great.
Six Flags Florida Escape
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Re: Six Flags Florida Escape [RCT3]

Postby goldiehound » Sun Jun 03, 2012 8:24 am

Welcome back to Six Flags Florida Escape.
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I would like to start the update with an overview of the whole park.
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Big Bend was first.
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Florida Splasher was closed due to a problem with the lift system.
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The park wasn't that crowded, maybe it's the fact that we didn't get a new roller coaster.
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Parachute Tower was fun.
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Everglade Auto's had a short line today.
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Runaway Mine Train had a longer line today but I managed to get a few rides on it.
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Sky Ride was pretty popular except for the fact that you have to wait for the empty cars to swipe around the turn.
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On my way out, I grabbed some food at Corner Cafe.
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Re: Six Flags Florida Escape [RCT3]

Postby molemaster43 » Sun Jun 03, 2012 9:45 am

The park, especially the paths, just seems very...blocky. Also, it seems a bit too sparse in between rides and buildings. Fill it up.
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Re: Six Flags Florida Escape [RCT3]

Postby goldiehound » Sun Jun 03, 2012 10:41 am

What do you mean blocky.
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Re: Six Flags Florida Escape [RCT3]

Postby QueerRudie » Sun Jun 03, 2012 10:43 am

OK: Daily updates are not needed, especially since we are seeing essentially the same rides, layouts, etc. on every update. Translation: You're being very repetitive on a park that is, to be polite, not very developed, either plot-wise or grounds wise.

Instead of showing us six of the same rides each day, improve one ride per day: Put up scenery, work on the stations, add more buildings/shops/shows/attractions, and make sure they fit into the park. You need not go over the top, mind you, but something other than the six rides you're featuring with some added detail and such.

You will find people (particularly the people reading the forums) will enjoy your park more with some attention to details along the way.

R.D.

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Re: Six Flags Florida Escape [RCT3]

Postby coastin » Sun Jun 03, 2012 12:19 pm

Terraform your park. Right now it's very flat, which almost every real life park is not. Go look at CD5's SFSC park for inspiration. Your park right now looks like a fair ground with roller coasters. Also try some ground coloring and try your hand at custom trees, like Old Spice's and N7's . Your park is very un-realistic, and that is what is people don't like on the forums. Put time into your park, instead of rushing it.
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Re: Six Flags Florida Escape [RCT3]

Postby goldiehound » Sun Jun 03, 2012 12:21 pm

I've started to make changes in these next couple updates concerning scenery, trees, and terrain. It will start in the next update.

Welocme back!
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From the speaker, an announcement said that this was Scrambler's last week of operation.
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Scrambler was my fourth favorite ride in the park.
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I can see what the manager means, there is hardly a line most of the time.
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Re: Six Flags Florida Escape [RCT3]

Postby simaticable » Sun Jun 03, 2012 12:47 pm

There is no need for multiple updates in one day. That really tells me that you're rushing the park. The scenery, terrain, ride, etc. changes should have happened in this update not the next one.
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