That Wyoming Kid Posted April 10, 2012 Share Posted April 10, 2012 I'm new to this forum, but I am seeking a wider audience for my roller coasters. The latest of which was created for a contest over at Lagoonisfun.com. I'm told its quite good, so any constructive criticism would be welcomed. Game exchange Link View from the rearward spire, looking up from the exit path. Themeing in the queue line, intending to be a WWI warehouse. More themeing in the warehouse. Switchbacks after the warehouse. The station, with the final coloring of the train, and the loading gates added. The panel in view is an auxiliary loading panel, like those seen on Wicked. Absolutely No single riders in front or rear cars. Thank you for your understanding If you look carefully you can see the proximity switches just behind car #2's wheel assembly. Another shot of the Rearward spire. Yet another. Also in view is the route of the exit path from the unloading side of the station. Power conduits (left) and sensor conduits (right) for the launch section of the ride. Also seen is the power shed housing the electrical equipment for the ride. Close up of the power conduits turning and routing into the shed. Also seen is the box supports for the launch track. The fore spire, clear up there. The Rearward spire as seen from the station exit. Also seen is the queue lighting for the exit path. Barnstormers' only inversion In the entry plaza Overview Looking down the rearward spire The area themed as the WWI warehouse. Switchbacks in the queue. Looking up from the midway just after the Pioneer village gate. Train in the station. Looking down the launch track from the station. Sexy rearward spire Another Overview Perspective view of the stretch. Station seating spots and Aux loading panel. Power conduits peeling off into the power shed. Queue line after the switchbacks View of the warehouse from the switchbacks Shortcut path for the queue Please share your thoughts! Link to comment Share on other sites More sharing options...
the ghost Posted April 10, 2012 Share Posted April 10, 2012 This is amazing! Easily the best "standard" Intamin impulse I have ever seen! Also welcome to TPR! Link to comment Share on other sites More sharing options...
That Wyoming Kid Posted April 10, 2012 Author Share Posted April 10, 2012 This is amazing! Easily the best "standard" Intamin impulse I have ever seen! Also welcome to TPR! Thank you for the welcome and the compliment! It really means a lot! Link to comment Share on other sites More sharing options...
Yamez Posted April 10, 2012 Share Posted April 10, 2012 Beautiful work! Link to comment Share on other sites More sharing options...
That Wyoming Kid Posted April 12, 2012 Author Share Posted April 12, 2012 Beautiful work! Thank you very much! Any constructive criticism from anybody? Specifically what I did good, what I did bad, what I can do to make it better? Link to comment Share on other sites More sharing options...
coasterlover420 Posted April 15, 2012 Share Posted April 15, 2012 Great 3ds work. You seem to have done a lot of homework on Impulse coasters. However, [i hate to be a stickler about little details] Impulse coasters do not use proxy sensors. Also, I can't tell if you used Newton or AHG, but I would have liked to see the twist be much smoother. It has too much of a hand-built feel for my taste, especially since the track obviously went through one of those secondary programs. You can see by the heartline: Maybe you could smooth that out a bit. Other than that, I thought it was a great attempt! Keep working at it! Link to comment Share on other sites More sharing options...
That Wyoming Kid Posted April 16, 2012 Author Share Posted April 16, 2012 Actually, believe it or not, the ride was all done by hand. No secondary programs except for Object creator (for the .3ds). So all the track work was hand smoothed (to an extent, I did use some fancy mathematics and the control panel for exactness) I never could get the auto-smoothing programs to work, so I did the quickest and easiest thing. I did it myself! Apologies for the un-smoothness, perhaps I'll rehash it and try to polish it up a bit. Link to comment Share on other sites More sharing options...
A.J. Posted April 16, 2012 Share Posted April 16, 2012 Making double-ended shuttle coasters using Newton 2.0 is extremely difficult because you have to set the initial values to exactly where the rear spike would be, and all values are taken from the train's exact center as opposed to either end. Nice work, by the way. Maybe some more realistic textures next time? Link to comment Share on other sites More sharing options...
coasterlover420 Posted April 16, 2012 Share Posted April 16, 2012 ^^Ah, I see. Well then props for the handwork! My suggestion would be to pay more attention to the heartline when you're smoothing out. It's the most obvious giveaway that something isn't smooth. ^I would think you could just use curved/straight geometry for the whole thing Link to comment Share on other sites More sharing options...
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