How To: Wave Pools for RCT 2

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How To: Wave Pools for RCT 2

Postby djbrcace1234 » Thu Sep 30, 2010 6:00 pm

Hello all, many people lately have been asking me about how I made my wave pool, well, by following this guide, (and Dmaxsba's Waterslide Tutorial) you can have a nice, clean, working water park.

So what is needed to make a wave pool?

1. 8cars version 1.32
2. Amazing Earl's Swimming pool
3.Anything else you want to include to make a better look to the wave pool.

If you do not have AE's pool, here it is:
AE-SWIM.DAT
(31.95 KiB) Not downloaded yet


*Remember to save before using any hacks or suffer from losing all progress.

STEP 1:

we need to make ourselves a pit for the wave pool, like so. Keep in mind I'm trying to make mine look nice and presentable:

Step1.jpg


STEP 2:

Now to get the water over my diagonal pieces. To do this we have to use 8 cars "Zero" clearance option so the back pieces will be apart of the actual water. This step can be skipped unless you want nice looking sides. After done with zero clearance, make sure to restore them.

It should look something like this to end with:
Step2.jpg


STEP 3:

place the Swimming pool ride on the water like so. ^

STEP 4:

Go into 8cars and find the pool. After that, you MUST change the track type to Crooked House. Click the "make Invisible Tab" on the left hand side, and click okay. For a reference, you can use this screen provided below:
IMG_0509.JPG


If done right, it should look like this:

Step4.jpg


Keep in mind this trick makes most rides invisible, but Diagonals cause Error trappers. This trick used here can make many customs flats rides, custom coasters, Etc.

STEP 5:

Well, the principal idea is done. You got rid of the station, but the entrance huts are still there. How do we get rid of that?

First, dig a hole at least 15 feet down, or 3 RCT squares.

Step5.jpg


Now, paint the land under the huts a different tile color. I'll choose green in this instance.

Step6.jpg


Next, we take a typical base block, and place it on the colored tile. Also, place two track pieces under the huts like so. *Make sure the track is part of the same ride, so both pieces are under the same name. Name it Dummy track so we can find it, and delete later on:

Step7-8.jpg



STEP 6:

Next we go into 8 cars agian. Under the Misc. tab, find Map object manipulation and open it.

Follow this screen and press okay:
IMG_0510.JPG


After pressing okay, go back into the game and it should look something like this:

Step10.jpg


STEP 7: We now need to go into 8 cars and make the dummy track invisible. This can be done by just pressing the "make invisible tab we did earlier to do this. Also, take a piece of base block and place it under the green massive tile. One below the top.

STEP 8: Go back into 8 cars and go back into Object Manipulation, and lower it back down from the original height. (this being -50 to type in)

If done correctly, it should look like this:
Step12.jpg


Raise up the land, and make the quene line, and all should be well. :-)

If you're having troubles making the huts invisible, I recomend checking this topic out as well:

http://www.nedesigns.com/index.php?showtopic=20618&st=0

Happy swiming all. :-)
Fry: Uh, is there a human doctor around?
Dr. Zoidberg: Young lady, I am an expert on humans. Now pick a mouth, open it and say "brglgrglgrrr"!


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Re: How To: Wave Pools for RCT 2

Postby dmaxsba2408 » Thu Sep 30, 2010 6:57 pm

Good one djbrcace1234, very well done. I will have to give this a try very soon! ;)
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Re: How To: Wave Pools for RCT 2

Postby Coupon » Thu Sep 30, 2010 7:00 pm

That wave pool is huge :P

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Re: How To: Wave Pools for RCT 2

Postby djbrcace1234 » Thu Sep 30, 2010 7:04 pm

Why you ask, because I have 5 actual areas for peeps to get on:

5*12= 60 peeps at one time in that pool. :-)
Fry: Uh, is there a human doctor around?
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Re: How To: Wave Pools for RCT 2

Postby Coupon » Thu Sep 30, 2010 7:06 pm

I mean its kinda of a bit to wide :P P.S. get on chat ;)

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Re: How To: Wave Pools for RCT 2

Postby braztaz » Fri Oct 01, 2010 4:18 am

Great tutorial, djbrace. I'll be sure to try this out sooner or later. Just a question: What are the stats of the wave pool? You know, excitement, intensity?
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Re: How To: Wave Pools for RCT 2

Postby dmaxsba2408 » Fri Oct 01, 2010 6:11 am

^ Since the track type is that of a Crooked House the ratings would be based on that just like when you make a water slide. This is where the SOB trainer can help get the excitement up to where it belongs for such a ride.
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Re: How To: Wave Pools for RCT 2

Postby Dotrobot » Fri Oct 01, 2010 12:22 pm

To make the invisible huts invisible. Would you need the full tile blocks or can the 1/4 base blocks be used as well? Awesome tutorial!
Check out my RCT2 WIP.

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Re: How To: Wave Pools for RCT 2

Postby djbrcace1234 » Fri Oct 01, 2010 3:32 pm

I would go with the full tile blocks just to be safe Dotrobot.

And braztaz, Dmaxsba is right.
Fry: Uh, is there a human doctor around?
Dr. Zoidberg: Young lady, I am an expert on humans. Now pick a mouth, open it and say "brglgrglgrrr"!


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Re: How To: Wave Pools for RCT 2

Postby braztaz » Fri Oct 01, 2010 3:34 pm

Whoops, I should've known that!
Reality is a lovely place, but I wouldn't wanna live there.

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