Planet Coaster (PLC) Discussion Thread

New game from Frontier coming November 2016
Users viewing this topic: No registered users and 0 guests
Upload files from No Limits, Roller Coaster Tycoon, etc...
Discuss CoasterDynamix, KNEX Models, and more random stuff!
Why do I still have a donkey title???
User avatar
 
Posts: 2665
Joined: 12 Oct 2012
Location: Utah / California
Gender: Male
Age: 18

Re: Planet Coaster (PLC) Discussion Thread

Postby thrillseeker4552 » Fri Dec 29, 2017 7:50 pm

ALT2870 wrote:Wait, did someone just say they liked the grid from RCT3 and hate Planet Coaster for being more free moving? That's a first. :P

In all fairness it actually isn't too hard to build on the grid in Planet Coaster. The paths have a grid option. As well, when you start a building, it is lined up on the invisible grid of the map per say. In fact, buildings are still very much in the grid. The only thing I would like to see with that is the option to rotate walls without starting another building. (I'm talking in 45 degree angles and such.) I'm surprised people have in issue with the building system because it is the same as RCT3 for the most part. (The only thing different is you can adjust grid size as well as more height increments. Should mention default is the same as RCT3.)

In the end, many many people wanted off the grid and this game grants that. None the less you can still easily build on the grid if so desired. Heck, I'm re-building my RCT3 park in Planet Coaster and it is still on the grid.

Frontier made it clear that they wanted a different game then RCT3. While there are some throwbacks, the intention is to go a completely different path then RCT3.


The reason I say I sometimes prefer the grid is because occasionally I like to know that something is exactly centered, or that a station is an exact height above the ground (RCT3 had “notches”), or that corners for buildings are exactly lined up (this is a big one). Like you said, Planet Coaster allows you to build on the grid if you desire, which I think is genius on their part since it appeals to both audiences, but when you’ve been playing RCT3 since the year it came out, it’s more difficult to adapt. I just don’t like eyeballing things. I like knowing precise locations, lengths, widths, radii, angles, etc.
Credits: 172
Top 5: (1) Skyrush (2) Fury 325 (3) Intimidator 305 (4) El Toro (5) Maverick

“Fear can make a donkey attack a lion”
User avatar
 
Posts: 334
Joined: 26 Jan 2011
Gender: None specified

Re: Planet Coaster (PLC) Discussion Thread

Postby Sheep-O-Matic » Sun Dec 31, 2017 5:49 pm

^
Totally with you there. My OCD kicks in bad when I want to have something perfectly centered or lined up and the Gird in RCT3 assured everything was centered and straight. Also (for me) lowering the land using the grid tiles was ideal for building underground dark rides with precise space, then I would go nuts building the ride exterior above ground. I with Planet Coaster had a "strict grid" option or those who would like to play the game like RCT3, but I will try to adapt to the way Planet Coaster functions.

No doubt though, Planet Coaster definitely need for avatar customization options as well as many more flat rides and kiddie rides (only saying because RCT3 delivered on these things).
I know some people might be annoyed that I'm comparing Planet Coaster to RCT3, but I can't help it. It's the same dev team who made RCT3 (which is still a great game to me).
Don't EVER mistake
my Silence for Ignorance...
... my Calmness for Acceptance...
... my Kindness for Weakness.

I Guess Donkeys Are Okay
User avatar
 
Posts: 22
Joined: 13 Nov 2017
Location: Maryland
Gender: Male
Age: 28

Re: Planet Coaster (PLC) Discussion Thread

Postby steamedturtle » Wed Jan 10, 2018 4:04 pm

I finally picked up PC when it was on sale for like $11. I've got 38 hours invested in it so far, and I'm really enjoying it. I started by playing the career mode. The first couple levels are pretty easy and incredibly boring. But it was a good way to learn the basic controls and get just fool around with the game, and maybe that's the point of them. And I guess without the career mode, it would just be a sandbox game, and that's not fun for everyone. It's clearly not a park management game, but I'm glad they did include the park management aspects that they did. My next objective was coaster building, which is super fun, and it will continue to be fun for a long time.

Now, for the bulk of those 38 hours, I've been working on a semi sort of realistic sandbox park. I'm having a lot of trouble with constructing buildings. I really don't even care to build my own buildings. I'm happy to use the workshop, but I want to build basic Six Flags or Cedar Fair style coaster stations by myself. There's a million pieces and I don't see how they play together. My brain just doesn't work the way that it's set up. Maybe there's some controls I'm missing when you're building on something and the grid appears. Also the game's logic sometimes makes sense and sometimes makes 0 sense when it snaps pieces together.

edit: Random question. Can you select multiple objects and duplicate them like when you're in building mode for building stuff like fences? Putting fence pieces up one by one is super tedious!

“Fear can make a donkey attack a lion”
User avatar
 
Posts: 334
Joined: 26 Jan 2011
Gender: None specified

Re: Planet Coaster (PLC) Discussion Thread

Postby Sheep-O-Matic » Wed Jan 10, 2018 6:38 pm

Yes you can select multiple object and you should be able to duplicate them. click on object, hold cntrl and select other objects. Once they're selected hit contrl d and it should duplicate them.

I agree. Building in PC is not as easy as RCT3, but I'm sorta getting the hang of it.
Don't EVER mistake
my Silence for Ignorance...
... my Calmness for Acceptance...
... my Kindness for Weakness.

I Guess Donkeys Are Okay
User avatar
 
Posts: 22
Joined: 13 Nov 2017
Location: Maryland
Gender: Male
Age: 28

Re: Planet Coaster (PLC) Discussion Thread

Postby steamedturtle » Wed Jan 10, 2018 7:28 pm

I never really played RCT3 at all, so I don't have anything to compare it to. But I do have a simple formula for making realistic looking stations in rct2 that I haven't yet mastered in PC.

Which came first the turtle or the donkey?
User avatar
 
Posts: 167
Joined: 25 Feb 2011
Location: Norway
Gender: Male
Age: 21

Re: Planet Coaster (PLC) Discussion Thread

Postby Norwegian coasterfan » Sat Jan 13, 2018 3:52 pm

I made a recreation of Schwur des Kärnan in Hansa Park in Planet Coaster


Previous

Return to Roller Coaster Games, Models, and Other Randomness

Who is online

Users viewing this topic: No registered users and 0 guests

These pages are in no way affiliated with nor endorsed by SeaWorld Parks & Entertainment, Cedar Fair, Legoland, Merlin Entertainment,
Blackstone, Tussaud's Group, Six Flags, Universal Theme Parks, the Walt Disney Company or any other theme park company.

All onride photos and videos on this website were taken with the permission of the park by a professional ride photographer.
For yours  and others safety, please do not attempt to take photos or videos at parks without proper permission.

Disclaimer!  You need a sense of humor to view our site, 
if you don't have a sense of humor, or are easily offended, please turn back now!
Most of the content on this forum is suitable for all ages. HOWEVER!
There may be some content that would be considered rated "PG-13."
Theme Park Review is NOT recommended for ages under 13 years of age.

cron