Art of Placemaking - Theme Parks

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Re: Art of Placemaking - Theme Parks

Postby ragerunner1 » Wed Mar 21, 2018 9:26 am

Next up are photos on lighting around Universal's Island of Adventure. The more you look at the park the more impressive it becomes. The lighting in this park is probably better than any other park I have visited in the US. The themed areas give it such variety and the lighting designs reflect this variety as well.

Seuss Landing - Lighting

The lighting here does a great job bring out the curvature of the unique architecture through back/spot lighting and decorative (holiday like) lighting. This strengthens the area's theme by bring out the Seuss Landing style, color and story even more after dark.

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Wizarding World of Harry Potter – Hogsmeade - Lighting

The lighting in Hogsmeade does an outstanding job of creating a mysterious/old world look and feel to the village. But where it really shines is how well they have created a 'wintery glow' by illuminating the transparency (windows) of the buildings. This provides a connection between the interior and exterior of the buildings and gives a soft light glow that mimics a winter time scene.

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Up next Lost Continent and Jurassic Park.

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Re: Art of Placemaking - Theme Parks

Postby Nrthwnd » Wed Mar 21, 2018 5:20 pm

They really did an amazing job with Hogsmeade. The attention to detail is perfect,
like something Disney would be doing with one of their attraction "Lands."

Some beautiful photos here as well! Hard to pick faves, but lit architecture and passageways
always look more interesting to me, especially those passageways.
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Re: Art of Placemaking - Theme Parks

Postby JRice92 » Thu Mar 22, 2018 3:30 am

These are amazing photos! Thanks for sharing!
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Re: Art of Placemaking - Theme Parks

Postby ragerunner1 » Thu Mar 29, 2018 6:47 am

First, sorry the photos are not in order of the lands.

Port of Entry - Lighting

The lighting here does a great job of highlighting the architecture of the very well done "main street" buildings. It also does a great job of making the street seem alive and vibrant, even on the upper floors of the buildings.

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Lost Continent - Lighting

Lost Continent's design and architecture is large and bold. From Poseidon Fury's grand plaza and entry structure to Mythos the lighting in this area is designed to highlight large areas. Even some of the more ornate lights are larger than what you would find in Hogsmeade and other areas of the park. The more detailed lighting is also designed to create a colored light palette that adds different textures at night to the builds that would not be seen during the daytime.

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Jurassic Park - Lighting

This area really has some of the best "themed" lighting at Islands. Many of the light fixtures in this area of the park bring the dinosaur theme out through there designs. But, in my opinion the real light winner in this area is Camp Jurassic. It is a visual treat of up lighting on all of the rock work.

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Up next, Toon Lagoon and Marvel Super Hero Island.

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Re: Art of Placemaking - Theme Parks

Postby ragerunner1 » Fri Mar 30, 2018 6:40 am

Toon Lagoon - Lighting

This area's lighting is very diverse. From Popeye which focuses more on the river setting, Dudley which has its lighting more scaled for the grand view to the shops that have some of the most transparent store fronts, that help the indoors and outdoors feel more like one space. This area also uses a lot of 'old school' framed light box and neon signs to bring out the historic comic strip feel.

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Marvel's Super Hero Island - Lighting

The lighting in this area uses neon in large quantities to bring a vibrant, high energy feel to the land. This area also uses a lot of the framed light box signage but also back lights it with neon. This brings out an overall look that is old school mixed with a futuristic vibe that feels in motion.

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Up next more Disney.

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Re: Art of Placemaking - Theme Parks

Postby Schrecken » Fri Mar 30, 2018 9:43 pm

You have some very interesting and beautifully composed photos there! There are so many shots of neat looking scenery and elements that would seldom ever be seen in the photos of most tourists. Some parks do put quite a bit of effort into all of this background stuff that most everyone notices but few pay close attention to. I worked as a scenic artist for a company that did some jobs for Universal IOA back in the late 90's and that park does give much attention to detail, even for stuff that might end up blending into the background.

I will be looking forward to seeing your next set of pics.

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Re: Art of Placemaking - Theme Parks

Postby ragerunner1 » Mon Apr 02, 2018 6:51 am

Schrecken wrote:You have some very interesting and beautifully composed photos there! There are so many shots of neat looking scenery and elements that would seldom ever be seen in the photos of most tourists. Some parks do put quite a bit of effort into all of this background stuff that most everyone notices but few pay close attention to. I worked as a scenic artist for a company that did some jobs for Universal IOA back in the late 90's and that park does give much attention to detail, even for stuff that might end up blending into the background.

I will be looking forward to seeing your next set of pics.


Did you work as a scenic artist for IOA?

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Re: Art of Placemaking - Theme Parks

Postby ragerunner1 » Mon Apr 16, 2018 6:21 am

I thought I would drop a few photos of the new Fast and Furious Supercharged ride before I upload the next set of parks for lighting.
Quick thoughts, the theming is very well done, the preshows need some fine tuning and the ride is mid range for the park. Better than Fallon, Shrek and Minons but not as good as MIB, ET and Mummy. They could probably help the ride a little by adding something more to the street scene (which is the best part of the ride). Maybe some shadow FBI agents in a few of the windows talking about how they are in place for the raid on the party (which is the next scene). This would help them add additional focus and time to a very well done set. It would also be nice to keep the party bus lights flashing during the party scene (which might just be a soft opening issue).

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Up next Animal Kingdom lighting.

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Re: Art of Placemaking - Theme Parks

Postby Chiselphane » Mon Apr 16, 2018 8:09 am

Thanks for making me fall in love with Universal Orlando all over again. Stunning pictures.

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Re: Art of Placemaking - Theme Parks

Postby ragerunner1 » Tue Apr 17, 2018 7:34 am

Disney's Animal Kingdom - Lighting

Animal Kingdom has a very relaxed park feel with all the vegetation and architecture that blends well into its background. The lighting throughout Animal Kingdom is designed to to strengthen that 'relaxed' feel, be understated at times and keep the natural feel active after dark.

Discovery Island - Lighting
This is the main hub of the park and its center piece is the AMAZING Tree of Life. This area uses a lot of 'covered decorative lighting' to soften the light exposure and bring out the artistic elements of the light fixtures. The tree is vibrant with it lighting design and host the Awakening night time shows.

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Dinoland USA - Lighting

This area of the park brings two types of lighting concepts to the park. One is lighting that focuses more on a prehistoric jungle camp and the other with lighting that creates a carnival/county fair, in your face atmosphere. Honestly the lighting and theming in this area is just 'all over the place'.

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Asia - Lighting

This area focuses on the himalayan 'old style' strings of lights that work very well at strengthening the areas expedition theme.

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Rivers of Light

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Africa - Lighting

Africa uses a nice mix of soft up lighting and strings of lights that help it blend nicely with its neighbor, Asia.

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Pandora - Lighting

This land easily has the best lighting of any theme park area in the world (that I know of). This land becomes another world after dark and should not be missed.

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Last edited by ragerunner1 on Wed Apr 18, 2018 5:41 am.

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