Photo TR: Canobie Coaster's 2017 US Adventures

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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Canobie Coaster » Thu Jul 13, 2017 2:02 pm

I didn't think a park could get worse than Lakemont.

Though how you found Hellcat ridable in the back amazes me. If I lived nearby, I'd be tempted to get a pass just to have that drop tower at my fingertips but then I'd remember Morey's is close enough nearby.
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby The Great Zo » Thu Jul 13, 2017 4:03 pm

I love a good well-written, knowledgeable, detailed negative theme park review. This may be among the best.

Canobie Coaster wrote:I watched empty log after empty log float down the trough. After about 10 minutes I saw a guy stroll into the queue. The dude was alone and smelled like booze, but desperate situations call for desperate measures and that guy became my new best friend for all of 3 minutes. We had a jolly ole time on the flume. I enjoyed the scenic views of the brown lake while my good friend sat in back rapping to himself.


Gold.

I'd bet that riding in an otherwise-empty Hellcat train probably contributed to the awfulness of the ride -- i.e. if filled with guests, the back might not have been as awful.
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby PKI Jizzman » Thu Jul 13, 2017 5:06 pm

This trip is a gem. Having so much fun reading this report, haha. You can't make up the shit you saw at Clementon.
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby terdferg » Thu Jul 13, 2017 5:46 pm

I drive past clementon park a few times a month. Its usually almost always packed. Hell cat was insane when it was tsunami, before the trims.

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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Canobie Coaster » Thu Jul 13, 2017 8:00 pm

Whoa I can't imagine actually seeing the park packed after my visit, but if they are typically pulling crowds then good for them. Hellcat if properly maintained has all the makings of a great coaster. However, only one seat was ridable on that coaster due to the constant jackhammering.

The Great Zo wrote:I love a good well-written, knowledgeable, detailed negative theme park review. This may be among the best.

Canobie Coaster wrote:I watched empty log after empty log float down the trough. After about 10 minutes I saw a guy stroll into the queue. The dude was alone and smelled like booze, but desperate situations call for desperate measures and that guy became my new best friend for all of 3 minutes. We had a jolly ole time on the flume. I enjoyed the scenic views of the brown lake while my good friend sat in back rapping to himself.


Gold.

I'd bet that riding in an otherwise-empty Hellcat train probably contributed to the awfulness of the ride -- i.e. if filled with guests, the back might not have been as awful.


True, it would have been enjoyable hearing everyone else's reaction as the ride assaulted them too. I love hearing good things about parks but reading the negative ones always do put a smile on my face. Happy to contribute.

PKI Jizzman wrote:This trip is a gem. Having so much fun reading this report, haha. You can't make up the shit you saw at Clementon.


I heard the park was ghetto but wasn't expecting it to be on that level.
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby cparkes92 » Fri Jul 14, 2017 9:24 am

I Like Theme Parks. wrote:Last year I had a season pass that was extremely cheap, and I did go quite a few times since I really liked Hellcat, even in the back rows, and it's about 15 minutes away from me. It really is an empty carnival, but for a great drop tower, a rough coaster that I actually like, and a custom flume, the price was worth it.

If you look at pictures from 10 or more years ago, it's actually way worse, I'm talking worse than Lakemont or even Keansburg.


Was Clementon even worse 10+ years ago than it appears to be now?
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Canobie Coaster » Sat Jul 15, 2017 8:45 am

Hersheypark

Hersheypark was a sight for sore eyes. After visiting the ghetto train wreck known as Clementon, I got to Hershey right before 5 pm so I could take advantage of their twilight ticket. Going in, I was planning only to hit the two missing credits (Laugh Trakk and Cocoa Cruiser), the three big Intamins, Great Bear, and maybe the drop tower. However, as I walked towards the park gate and opened up the app, I noticed everything was just a 5 minute wait other than Laugh Trakk, which was at an hour. Immediately my plans changed, it was time to hit every coaster in the park despite having only 5 hours.

Hershey's Chocolate World.JPG
No Chocolate World for me. There's coasters to be ridden!

Ferris Wheel (Front).JPG
Hershey's NBC style peacock logo.

After Knoebels, Hershey is my favorite park in Pennsylvania. The park has a weird feel. Some areas feel corporate such as Midway America when you see the food offerings I'm accustomed to seeing at Cedar Fair parks. Other areas like Comet Hollow and Minetown still have a quaint feel to them despite the roars of Skyrush and Great Bear dominating the airwaves.

Milton Hershey Fountain.JPG
Thank you Milton Hershey for creating a candy bar so popular that you one day could erect one of my favorite parks. I still hate your candy bars though.

Skyrush was my first stop. How could it not? The giant yellow track drew me towards it like a moth into a flame. I had last ridden Skyrush back in 2014 and have yet to find a coaster that can match its intensity. The same has held true even with my coaster count doubling in that time period. This is the one coaster that truly feels like it wants to kill me and I love it. The way the restraints rest on your thighs as opposed to your lap makes the airtime feel ever scarier since you can feel your entire upper body trying to slide out of the restraint. This is the only coaster I can't keep my hands up for the whole ride. Those Stengel Dives, especially in the back wing seats, always make me grab for my restraints. I love how violent those dives are and need to hold on out of fear of wrecking my back.

The first drop is still one of my favorite out there. I love how the drop manages to provide two massive pops of ejector air- one as you crest the hill and a second halfway down. I still haven't found another coaster with a drop quite like it. Then the airtime on the 3 main airtime hills is sustained ejector that few coasters can match. I got 6 rides in. Most were in the back, but I got one in the front since it was only a 2 train wait as opposed to the usual 10+ train wait.

At the end of the night, the ops let me stay on so I was able to get 4 rides in a row. When people complain about Skyrush, it's always the restraints. For a single ride, I don't have much of a problem with them. However, after riding 4 times in a row, the restraints did start to hurt a bit but that's a small price to pay for this intense beast. On half my rides, the restraints did release on the brake run, but on other rides they remained tight. Not sure if there was a switch an op forgot to throw or something. There was one girl from Canada who had a goal to get 2000 rides on Skyrush in a week. She was on the ride when I got my first ride just after 5 and she was still there riding up until 10. I wonder how much pain her thighs were in after that week :lmao: . It's still a top 5 steel coaster for me. 10 out of 10

Skyrush Airtime Hill Entry.JPG
I love the pathway from the park entrance to the ride entrance. Skyrush is a great ride to photograph.

Skyrush Airtime Hill 3.JPG
Skyrush tries to launch you to the sky on every hill.

Skyrush Airtime Hill 2.JPG
Still the only coaster I can't keep my hands up for.

Skyrush Stengel Dive 2.JPG
Note the number of people with their hands up- 0. I call it the Catholic riding position.

Sooperdooperlooper is usually one of my go-to coasters at Hershey since its always a walk-on. I only got one ride on it in this visit since everything was a walk-on, but I still enjoyed my ride on the classic Schwarzkopf. The vertical loop is still among the most forceful out there and the ride uses the terrain well. The middle section of the ride is pretty slow, but the final helix regains that speed. With the new trains Hershey added a few years back, thankfully it looks like this ride is here to stay for a while. 7 out of 10

Sooperdooperlooper Loop (Far).JPG
Great Bear pretty much dominates this photo, but you can Sooperdooperlooper's loop in the distance.

Great Bear is an invert that is hardly ever talked about and I don't quite understand why. It's at a major park in Hershey, has a unique layout, and is quite forceful. I love how the ride dominates the midway when you walk through the Hollow and there's nothing quite like the roar of a B&M. The pre-drop helix is my favorite part of the ride and really pulls some good Gs. The first drop has an excellent whip in the back and all of the inversions are fantastic. My favorite, as always, is the zero-G roll. This one doesn't so much focus on hang-time as much as absolutely whipping you through it. 9 out of 10

Graet Bear Logo.JPG
One of the cooler logos out there.

Great Bear First Drop (Front).JPG
I love the ride's layout, especially the elevated helix.

Great Bear Zero- G Roll 2.JPG
Best inversion on the ride by far.

Hershey's Triple Tower was a polarizing addition when announced. On one hand, it was great to see the park take a unique twist on the drop rides found at other parks. On the other hand, the differences between the towers (particularly the Kisses and Reese's towers) seemed minimal and anytime the tower isn't an Intamin that's bound to cause enthusiasts to whine. I was able to get on all 3 towers, but not without great difficulty. One interesting note is that S&S seems to have new restraints on their drop towers now. These ones were kind of difficult to release after the ride, but didn't feel too much different during the ride.

Kisses Tower- The smallest of the three provided the most violent and impressive airtime of the three. The first launch gave airtime stronger than that on any drop tower I've ever experienced. The was expecting more of the same on the second launch, but the second launch did nothing. It's like when you go to take a dump but you only have a tiny little fart squeak out. The second launch peters out halfway up. While technically a double shot, this felt more like a miniature Space Shot.

Reese's Tower- This one had a lot of issues and kept breaking down. It broke down as I was about to board twice, but I was finally able to get on it later in the day and I'm glad I did since it was the best of the three. While the air wasn't quite as strong as the Kisses Tower, it was only slightly worse and this one had two legitimate launches. It was also cool looking down on the ride's little brother during the launch.

Hershey's Tower- The big boy of the three may have been the worst. The launch felt pretty forceful (maybe because of the larger vehicles). While the two small towers had ejector air at the top, this one had some sustained floater instead. Fun but I prefer the ejector air on drop towers. The drop was pretty meh. I could feel the acceleration when the ride dropped but there was no air or stomach dropping. It's a fun combo tower, but it's not that intense.

Overall I'd say the Triple Tower is an 8.5 out of 10. I did see some younger riders progressing their way up to Hershey's Tower, so the concept does seem to be a win for the park. I did like having the flexibility to select between the towers, but I do wish the big one was more impressive. The two smaller towers were amazing and had the best air of any shot tower I've been on.

Hershey's Triple Tower Comparison.JPG
Size doesn't always matter. In this case, the big black one is the worst.

Hershey's Tower Ascent.JPG
I'll get to you next Storm Runner.

Hershey's Tower Base.JPG
Looking up.

Hershey's Tower (Top).JPG
The view at the top was good. Hershey is a really interesting park to see from above with how interwoven all their coasters are.

Kissing Tower (Top).JPG
Also is it just me or do Kissing Tower and Kisses Tower seem to have names that are too similar?

Going into my visit, I remembered Storm Runner being the worst of the Intamin accelerators. It had the best layout, but the launch felt noticeably weaker than all the other ones I've been on. I'm proud to say I remembered wrong. Storm Runner's launch was shorter but felt almost as powerful as its big brothers and Xcelerator. Then Storm Runner absolutely kicks their butts in terms of the rest of the layout. The top hat gives great air, the funky Immelmann is forceful, and the inline twist/flying snake dive combo gives great hang time and is disorienting.

All of my rides were in the front, which is by far the best seat on any of these accelerator coasters. Usually I like to snag a back seat ride to experience some better air on the top hat, but Hershey blocked off the back two rows on Storm Runner. I don't think there was an issue with the train. I just think Hershey wanted to try and keep the trains filled consistently. Kind of frustrating, but even with the front having the longest wait, I never waited more than 10 minutes. I also liked how Hershey replaced the hard OSTRs with straps. Storm Runner was never rough, but it was possible to ding your neck on the part leading up to the brake run. That's gone now. 10 out of 10

Storm Runner Top Hat (Far).JPG
Storm Runner is my favorite coaster to photograph in the park.

Storm Runner Launch.JPG
Hydraulic launches are still my favorite type of launch. I've yet to experience one of those face-ripping S&S compressed air launches though.

Storm Runner Immelmann.JPG
I wish the other accelerators did more with their layout like Storm Runner.

Storm Runner Inline Twist 3.JPG
Flying Snake Dive is still one of my favorite element names.

Usually I end up waiting an hour in the blazing sun for Fahrenheit and only get one ride. Today even Fahrenheit was only a 5 minute wait. I took the opportunity to get a few rides in on the least talked about of Hershey's Intamins. Like Storm Runner, Fahrenheit got the strap restraints so its glad to see Hershey making small improvements like this on some of their older coasters.

Any beyond vertical drop (unless you're SFOG and trim it) gives insane air and Fahrenheit is no different. The rest of the layout has some forceful inversions, particularly the snappy two corkscrews, and a powerful ejector air hill near the end. There was some rattle around the cobra roll, but nothing painful. Other than the capacity, Fahrenehit is a nearly perfect coaster with a great flow and its an excellent compliment to Skyrush and Storm Runner. 9 out of 10

Fahrenheit Lift Hill 3.JPG
Going up.

Fahrenheit Corkscrew (Front).JPG
I love the snappy two corkscrews.

Fahrenheit Cobra Roll.JPG
Some rattle here, but not enough to ruin the ride.

Fahrenheit Norwegian Loop (Back).JPG
I never thought I'd see the day where Fahrenheit was just a 5 minute wait.

Hershey also has some smaller coasters. Their Wild Mouse is still one of the best out there. Very minimal braking and the final drops give a pop of air or two. 6 out of 10

Trailblazer is a pretty tame Arrow mine train, but it's smooth and has a nice setting. It's also cool to watch Storm Runner fly by. 4 out of 10

Sidewinder...like I rode that. I don't think I've been on that one in almost 10 years. And I'm aware the ride has the vest restraints. I can't justify riding a boomerang in a park with this many great coasters.

Wild Mouse Turn.JPG
One of the best mice out there. Minimal braking throughout.

Wild Mouse Drop.JPG
The final drops give some pops of air.

Trailblazer Helix (Far).JPG
It's tame, but I do love the ride's setting. The final helix is the only really exciting part.

Sidewinder.JPG
I think Sidewinder was open, but I honestly never saw it run. Guess the GP feels the same about the ride as me.

I could justify the kiddie credit though. When I planned this trip (or got sent down to PA for work depending how you looked at it), I realized I could possibly reach 400 credits. That meant making some sacrifices. At the expense of an extra ride on Storm Runner or Skyrush, I shamefully plopped myself down on the second best yellow and blue coaster in the park, Cocoa Cruiser. As far as these kiddie coasters go, this one looked nice and was smooth. 2 out of 10

Cocoa Cruiser.JPG
Yes I rode it. Judge me all you want.

I had been putting off Laff Trakk most of the day since the line was still hovering around 45-60 minutes while everything else was at 0-5 minutes. Around 8pm, I noticed the wait at 30 minutes in the app so I decided to bite the bullet and hop in line. I had a feeling the line may shrink closer to closing, but there was no way I'd waste valuable time for Skyrush night rides inside a box. The queue was pretty enjoyable with all the fun house mirrors and lighting. The queue did move, but I still find it disappointing Hershey installed a coaster with this small of a capacity.

Since it was enclosed, I figured it would be the best Maurer spinner. The effects were simple, but the glow-in-the-dark elements did add something to the ride. However, the ride itself was toned down due to the number of block brakes actively being used. I understand why they were on to help maximize capacity, but it really slowed the ride down during the second half and caused there to be almost no spinning. Compare that to Waldameer's which I rode later that week that had almost non-stop spinning. Laff Trakk was certainly fun, but I don't think I'd ever wait an hour for it. 7 out of 10

Laff Trakk Building.JPG
Box the Ride.

Laff Trakk Station.JPG
I liked the glow-in-the-dark effects, but the brakes really mitigated the spinning on Laff Trakk.

Hershey also has one of the most impressive collections of wooden coasters out there. Lightning Racer is widely considered the best of the bunch, but I honestly like Comet the best. It's hard to beat a classic wooden coaster for me. Comet has everything going for it- a great setting, buzz bars, a classic station, and a good layout. I took my favorite seat in the back and got a great ride as always. The second drop gives major airtime and the while only a few hills give pops of air, the ride maintains its speed the whole way and is glass smooth despite being 70 years old. 8 out of 10

Comet Turnaround.JPG
Comet is a true classic. This drop gives excellent air.

Comet Creek.JPG
The water is lava. All of Hershey's coasters touch the creek as minimally as possible.

Comet Chaser Lights.JPG
The chaser lights look amazing. More coasters need them.

Lightning Racer was a disappointment for me. The ride is bumpier than it used to be, but it's still overall very smooth. The racing is still fun, but I remembered the coaster section being more thrilling. The front had maybe 4-5 weak pops of air and the back had only half that. The ride also seemed to drag in a few places, particularly near the end. Also when did Lightning Racer get new trains? I was shocked to find the previously cushy upholstered seats replaced with hard foam seats. I wish the ride still had the old seats/trains like Wildcat, but they're still more comfortable than PTCs. 7 out of 10

Lightning Racer Turn.JPG
Lightning Racer may not be the wildest coaster out there, but it's certainly fun to race.

Wildcat is the worst of Hershey's woodies, but I still do enjoy it. Thanks to the trains, the ride is still comfortable despite being rather bumpy. Wildcat is noticeably wilder than Lightning Racer with more pronounced air. If Lightning Racer didn't race, I honestly would prefer Wildcat. 7 out of 10

Wildcat First Drop (Evening).JPG
GCI swooping first drops sure at picturesque.

Wildcat Airtime.JPG
Better airtime than Lightning Racer.

Coal Cracker is still one of the better flumes out there. Unconventional in almost every way, the ride's layout is elevated and interacts heavily with Sooperdooperlooper and Great Bear. Despite being elevated, the ride still feels close to the ground in some ways because its located adjacent to that hill. The huge final plunge is still one of the best on any flume and the jump afterwards is even better. Thankfully Hershey didn't aim a water jet right into my face like Six Flags Great America during that element since I had a flashback when the boat went airborne. 8 out of 10
Coal Cracker Drop 3.JPG
The drop. And yes the park actually does use both sides.

Coal Cracker Airtime.JPG
And the boat goes airborne. Still unnerving and awesome.

While walking through, I noticed the Claw had a new paint scheme. I've only ridden the Claw once, but remember it being the best of the Chance frisbees I've been on. I skipped it due to time in this visit, but it did look eye-catching with its new appearance.

Claw.JPG
Freshly painted Claw.

I didn't see any markers by Tidal Force when I passed by, but I also wasn't looking too closely. The ride is rumored to be on the chopping block since its older and adjacent to the landlocked water park. It'd be a shame to see Tidal Force go since it's one of the best shoot the chutes out there thanks to its added height, but I would understand why the park may remove it.

Tidal Force Splash (Horizontal).JPG
Is this Tidal Force's last season?

It had been 3 years since my last visit to Hershey, but I think my next visit will be sooner. Hershey has one of the strongest coaster collections around and is an overall very well-run park.
Top 5 Wood- Phoenix, Boulder Dash, El Toro, Voyage, Cornball Express
Top 5 Steel- Iron Rattler, Fury 325, Twisted Colossus, Millennium Force, Phantom's Revenge
Top 5 Parks- Disneyland, Knoebels, Cedar Point, Magic Kingdom, Busch Gardens Williamsburg
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Guy T. Koepp » Sat Jul 15, 2017 9:33 am

I really need to get back to Hershey. It's been far too long.

Great pictures!
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Philrad71 » Sat Jul 15, 2017 11:14 am

Great photos as always.

Wow, Clementon really does look like a dump, but it's a park you don't see a lot of trip reports of, so it was certainly interesting. Hopefully something can be salvaged from it instead of it falling into disrepair and ultimately closing.

And this....

The first launch gave airtime stronger than that on any drop tower I've ever experienced. The was expecting more of the same on the second launch, but the second launch did nothing. It's like when you go to take a dump but you only have a tiny little fart squeak out.


Never have I seen a ride analogy compared to a bowel movement before! :lmao:
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Guy T. Koepp » Sat Jul 15, 2017 11:20 am

^I try to compare every ride with a bowel movement. People might not want to admit it, but they do relate to that analogy. =)
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