Photo TR: Canobie Coaster's 2017 US Adventures

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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Canobie Coaster » Sat Jul 15, 2017 11:42 am

Exactly. Everybody poops. :butt:
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby CaptainUnknown » Sat Jul 15, 2017 9:33 pm

Canobie Coaster wrote:One interesting note is that S&S seems to have new restraints on their drop towers now. These ones were kind of difficult to release after the ride


It's been a while since I've dealt with an S&S tower other than the one I've operated, but can you go into a little more detail on this? On the est. 2000 tower I operate, we unlock the restraints and gates before the ride has touched down and once it's touched down, it takes a couple seconds for them to open. Or in the hot parts of the summer, the restraints are a little harder to pull down/push up and are in need of a little WD-40. Do either of those sound accurate to the triple towers?

Oh, and going back to your Morey's report on Ghost Ship: I love contact houses. I worked one a couple years back and although I froze my :butt: off, it was the greatest experience of my life.

*EDIT* Shame about Clementon. Florida's Fun Spot parks just bought a park in Georgia. Wishful thinking, but based on what I saw in your TR, I think Fun Spot could turn it around.
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby adamico2 » Sat Jul 15, 2017 10:09 pm

I love how the drop manages to provide two massive pops of ejector air- one as you crest the hill and a second halfway down. I still haven't found another coaster with a drop quite like it.

In the back seat, one of the hills between the turnaround and helix on the Legend at Holiday World produces this same effect, just to a much lesser extent than Skyrush.
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Canobie Coaster » Sun Jul 16, 2017 7:17 am

^ Are you talking about that fifth drop into the tunnel? I didn't get that effect when I rode it in May, but that drop was great and gave good air.

CaptainUnknown wrote:
Canobie Coaster wrote:One interesting note is that S&S seems to have new restraints on their drop towers now. These ones were kind of difficult to release after the ride


It's been a while since I've dealt with an S&S tower other than the one I've operated, but can you go into a little more detail on this? On the est. 2000 tower I operate, we unlock the restraints and gates before the ride has touched down and once it's touched down, it takes a couple seconds for them to open. Or in the hot parts of the summer, the restraints are a little harder to pull down/push up and are in need of a little WD-40. Do either of those sound accurate to the triple towers?

Oh, and going back to your Morey's report on Ghost Ship: I love contact houses. I worked one a couple years back and although I froze my :butt: off, it was the greatest experience of my life.

*EDIT* Shame about Clementon. Florida's Fun Spot parks just bought a park in Georgia. Wishful thinking, but based on what I saw in your TR, I think Fun Spot could turn it around.


I tried to find the best photos I could to show the restraint change. On all the other S&S towers I've been on, the portion of the restraint that rests above your thighs is flat. On the Triple Tower, this portion of the restraint was curved around the thighs. The restraints also released differently on Triple Tower. I could feel more of a ratchet on these ones and you had to push the restraint down quite a bit before you were able to push up to release it. On other S&S towers, you can push the restraint right up without pushing down.

IMG_7491.JPG
On most S&S towers, the bottom part of the restraint is flat across.

IMG_7493.JPG
On the Triple Tower, the restraint was curved by the thighs. Photo credit to Ccron10.
Top 5 Wood- Phoenix, Boulder Dash, Wildfire, Balder, Voyage
Top 5 Steel- Expedition GeForce, Iron Rattler, Fury 325, Twisted Colossus, Shambhala
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby John Peck » Sun Jul 16, 2017 9:20 am

I thought that Sesame Place at one time had a "shopping pass" where you go to the ticket booth, pay admission, but if you are back within an hour, you get the entire ticket price credited back to you. We did that about 10 years ago or so and wound up paying then $10 to park which I still found annoying.
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby CaptainUnknown » Sun Jul 16, 2017 11:34 am

Canobie Coaster wrote:On all the other S&S towers I've been on, the portion of the restraint that rests above your thighs is flat. On the Triple Tower, this portion of the restraint was curved around the thighs. The restraints also released differently on Triple Tower. I could feel more of a ratchet on these ones and you had to push the restraint down quite a bit before you were able to push up to release it. On other S&S towers, you can push the restraint right up without pushing down.


That makes it seem a lot better than my tower as it is EXTREMELY restrictive to guests of "abnormal" proportions. A few guests have left simply because they have broad shoulders. And neither is it kind to those with poor metabolisms.
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Canobie Coaster » Sun Jul 16, 2017 2:49 pm

^ I'm not sure if the new restraints are any more or less restrictive since I'm a rather small guy. I just noticed they felt different when I boarded and then noticed the subtle difference by the thighs only when I looked for it.

John Peck wrote:I thought that Sesame Place at one time had a "shopping pass" where you go to the ticket booth, pay admission, but if you are back within an hour, you get the entire ticket price credited back to you. We did that about 10 years ago or so and wound up paying then $10 to park which I still found annoying.


I tried Googling that pass but couldn't seem to see anything on it. That would have definitely helped me out. I wonder if they would have said anything if I didn't have any merchandise and was wet from a water slide.
Top 5 Wood- Phoenix, Boulder Dash, Wildfire, Balder, Voyage
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Canobie Coaster » Sun Jul 16, 2017 3:09 pm

Knoebels

Knoebels is truly a gift from the amusement park gods. In an era where parks are adding more corporate sponsorships, rules, and restraints, Knoebels seems firmly rooted in the past and delivers an experience unmatched by other parks. Most people dread being sent to central Pennsylvania for work. They view it as a death sentence. However, as a coaster enthusiast it brought me within an hour of one of my favorite parks. Nothing like finishing a workday and then driving 1.5 hours through nothing to get to the happiest place east of the Mississippi, Knoebels. Despite having two days at the park, I could have very well spent more without getting bored.

Park Sign (Far).JPG
Few signs so simple can elicit so much joy for coaster enthusiasts.

Tram.JPG
The park was empty. Everyone was parked close. Yet Knoebels still had the tram going because they're awesome.

Phoenix is the ride that put Knoebels on the map. Since my last visit Boulder Dash had passed Phoenix on my wooden coaster ranks. Night rides on Boulder Dash are pretty tough to beat, but after my first ride on Phoenix had me smiling ear to ear and laughing onto the brake run, I knew I needed to flip those two back. I can't think of a more rerideable coaster out there that makes you want to run down the exit ramp and back into the queue quite like the Phoenix. Each hill on Phoenix gets better and better with the final bunny hill before the brake run serving as the ultimate crescendo.

Phoenix's strongest asset is the trains. Buzz bars only and no seat belts. That's a recipe for foot off the seat airtime. From the double up onward, each hill is practically guaranteed to send you skyrocketing into the lap bar. It's coaster nirvana. Closely behind the trains is just how well Knoebels maintains their award-winning woody. Even in a wheel seat, I can't think of a single rough spot on the coaster. Honestly it wouldn't shock me if they ran out of spots to retrack that they someday retrack the tunnel or brake run. They take that good care of the coaster! Meanwhile Six Flags is barely willing to do as much as replace a wooden bench in their parks. Despite only running one train, their 20 second dispatches (yes you read that right) kept the line flying. The front is the best seat, but really any seat on this classic is a surefire 10 out of 10.

Phoenix Lift Hill (Far).JPG
The crown jewel of Knoebels fittingly has a crown atop the lift hill.

Phoenix Airtime Hill.JPG
Amazing airtime on every hill.

Phoenix Final Hill.JPG
Every...single...hill. It's pure bliss.

Phoenix (Night).JPG
It even has chaser lights. Phoenix truly is perfection.

In my prior visits, I always found Twister a fun 7/10 type of ride. In this visit I finally got Twister. While Phoenix focuses entirely on airtime, Twister is more about (as the name suggests) twists and turns. The primary reason I haven't liked Twister too much in past visits was that it was somewhat bumpy. In this visit, Twister was riding glass smooth which allowed me to fully appreciate the ride's brilliance. The ride's layout is really unique. The double helix provides strong laterals and Twister maintains its speed whole way through. While not an airtime monster, Twister isn't too shabby in that area either. The first turnaround gives a pop of ejector air rivaling its brother across the park and the final few hills provide great air as well. The ride also has a very wild and well-placed tunnel.

While Twister is great during the day, it really comes alive at night. Because its located in a pretty secluded area of the park, the entire layout is almost in entirely engulfed in darkness. This results in one of the most out-of-control coaster rides out there. My favorite seat by far is the front because of the great air during the finale and the rush of the wind during the helices and turns. While I prefer coasters focused on airtime, I can still appreciate a great twister like this. 9 out of 10

Twister First Turn.JPG
I finally got Twister in this visit.

Twister Double Helix Exit.JPG
The great layout and sustained speed make this an excellent sidekick to Phoenix.

Knoebels also has a third woody, one that many critics and armchair engineers on this site said could never be built. It took years. Many had given up on the ride (honestly I had as well), but finally the Flying Turns took flight. It's a fun coaster, but it's only a once-per-visit kind of ride. That's partly due to the ride and mostly because of the ride's low capacity causing 30-45 minute waits. I lucked out that I only had a 15 minute wait. The portion after the first lift is relatively uneventful but the section after the second lift is where the ride shines. There are a few really nice turns with good movement. 7 out of 10

Flying Turns Sign.JPG
I'm in that group. Not ashamed to admit it.

Flying Turns Lift Hill.JPG
Flying Turns is fun. I just wish the line wasn't as long.

Flying Turns Trough.JPG
It's nearly impossible to photograph the turns since the layout crosses over itself so many times.

Black Diamond is another Knoebels reclamation project gone well. While technically a coaster, Black Diamond is more of a dark ride. Actually it's almost entirely a dark ride. There are two drops that are pretty weak, but the trains seem out of control for the short straightaways afterwards thanks to how narrow the ride's passageways are. The ride is pretty dark so some sections are hard to see, but the ride has a large amount of practical sets. My favorite element by far is the vertigo wheel. While a simple effect, it always gets me on any ride. 6.5 out of 10

Black Diamond.JPG
Tamer than a ski slope and more of a dark ride than a coaster, Black Diamond is another cool classic the park saved.

It's still weird for me seeing a modern steel coaster at Knoebels, but Impulse is a welcome addition. The lap bar only trains are a godsend. The first drop gives great ejector air and despite the ride's compactness, it really crams a lot of elements in. I particularly love the inline twist's hangtime and the helices. Unfortunately, it is a bit rattly between elements but never does it get rough. I'd still take Hydrus over Impulse, but it's a great change of pace from the woodies. 7.5 out of 10

Impulse Overview.JPG
Still can't get over how weird it is to see a large steel coaster at this park.

Impulse First Drop.JPG
Those riders are likely not in their seat.

Impulse Vertical Loop.JPG
Impulse isn't short on elements, that's for sure.

Impulse Sign.JPG
I love the neon sign at night!

Knoebels has the best flat ride lineup of any park. The park seamlessly weaves in classics along with modern thrillers. Pretty much every ride in the park is amazing. Most of them are run insanely long or insanely fast. Then there are the truly special ones that do both.

Front Midway.JPG
This shot embodies Knoebels. You have a rare classic in the Satellite with the modern Impulse.

1001 Nachts.JPG
Hey this ride is open! Last year it was disassembled during my visit.

Paratrooper.JPG
I still wish Canobie had their Paratrooper.

Merry Mixer.JPG
This is about the only flat at Knoebels that isn't best in class. And this "bad" flat is merely average.

Sky Slide.JPG
This is no ordinary kids slide. You absolutely haul down this thing.

Power Surge (Night).JPG
One of my favorite flat rides. Very disorienting.

Fandango.JPG
I much prefer the frisbees with the outward seating.


Flyer is one of those special rides. Flying Scooters are typically a mundane family ride. At Knoebels, these are the most terrifying attraction in the park. If there's a park that runs their flyers as fast, please let me know. The rate at which Knoebels runs the Flyer at allows for snapping unmatched by any other flyer. I had one op who slowed the ride down if people were snapping the Flyer too much, but thankfully I ran into a different operator the second day who didn't care and let us run wild. There's nothing like hurtling towards a tree with the unnaturally segmented acceleration from a flyer when they snap. Snapping these flyers is so addicting and a few who saw me doing it were interested to know how I was going so high. 10 out of 10

Flyer Loading.JPG
They look so innocent now, but when running the Flyers are anything but.

Closely behind the Flyer for the park's most terrifying ride is non other than a Larson/ARM drop tower. Stratosfear is my favorite one out there. The views high above the treeline at Knoebels are fantastic and the drop is even more epic than usual on this one. I was ejected out of my seat for the entire duration of the drop only to slam back down when the brakes engaged only mere feet above the ground. The ride also had an awesome, sassy operator who was spraying guests with water guns when they playfully sassed back to her. 10 out of 10

StratosFear (Top).JPG
Of course Knoebels has a Larson/ARM tower. And yes it's bonkers as always.

StratosFear (Night).JPG
Well I'd say Stratosfear is turned on. It has a great lighting package and also seriously looks like a dick.

I hope you aren't sick of seeing 10 out of 10s. The park also has the best carousel around. The Grand Carousel is true candy to both the eyes and ears with the classic horses and booming band organ. But the true reason for this 10 is going for the brass ring. Usually I skip carousels. They look great but they often are boring and uneventful for me. But not when you give me the challenge of grabbing a 1 inch diameter ring. It seems so simple but it's ridiculously fun. 10 out of 10

Grand Carousel (Vertical).JPG
Santa Cruz is close, but Knoebels still has the best carousel anywhere.

Even the bumper cars are best of their class. Fast, hard-hitting cars. Check. Long cycle. Check. The Lusse scooters are beautiful and each hit really packs a wallop. 10 out of 10

Unfortunately I saw a few obnoxious teens during my ride who thought it would be funny to drive in the opposite direction and create head-on collisions with the elderly and young children. The operator immediately saw this and stopped the ride. Instead of waiting for the cars to come to a complete stop, the teens ran out with their arms in the air like they just won an Olympic medal, grabbed their bags, and hopped the fence like a gazelle. The operator told them to never come back. I'm glad he stopped the ride. I enjoy a good collision, but what they were doing was just reckless. I saw those idiots around the park later with a toy billiards set they presumably won at Fascination and they were running up behind people screaming "Billiards" to frighten them. The only downside about Knoebels having open borders is that there was no easy way to keep them out.

Skooters Sign.JPG
These bumper cars are better than 3/4 of the coasters out there.

Skooters T-Bone.JPG
Nothing like a bone-jarring hit in cars that run these fast and hit this hard.

Knoebels never stops adding. During my visit I saw the pad back by Fandango where they planned to install their newest ride, Over the Top, which is one of those SBF Wave Riders. I was hoping the ride would be ready to go for my visit after just barely missing the one down in Pigeon Forge, but I wasn't so lucky since they hadn't gone vertical on the ride yet. No problem, something to look forward in the inevitable return visit.

Over the Top Construction Pad.JPG
And less than 2-3 weeks later, Over the Top was assembled in this spot.

It's not just the flats and coasters that are awesome at Knoebels (really everything is if you haven't gotten the message yet). Their Flume is also one of the best around. The ride has a great setting through the woods and two fantastic drops. 10 out of 10

Giant Flume Drop (Front).JPG
One of the best lfumes anywhere. Great drops and a great setting.

Giant Flume Splashdown.JPG
An acceptable amount of wetness.

Sklooosh.JPG
An unacceptable amount of wetness.

Haunted Mansion isn't as much scary for me as it is impressive. All of the gags are very well maintained and well placed. The ride is a multisensory and psychological experience as several gags combine visual and audio thrillers, and then there are a few tactile thrillers that are really unnerving for first time riders. 10 out of 10

Haunted Mansion (Night).JPG
I have an even fonder appreciation of this ride after getting the walkback tour last year.

Food is a major part of any visit to Knoebels. Over two days, I had Cesari's pizza, pierogies, steak fries, a burrito, a pretzel, and a fried chicken sandwich. The pretzel was disappointingly a standard super pretzel and the burrito was just ok, but everything else was top notch. I particularly loved the fries and fried chicken sandwich.

Around the World Food Court.JPG
Hmmm do I get food from Mexico or the US? No wall to be seen here.

Fried Chicken Sandwich.JPG
This hulking fried chicken sandwich was probably my favorite item there. Simple but oh so good.

There really isn't any other park like Knoebels. In some ways, that's a good thing since it makes every visit to the park that much more special.
Top 5 Wood- Phoenix, Boulder Dash, Wildfire, Balder, Voyage
Top 5 Steel- Expedition GeForce, Iron Rattler, Fury 325, Twisted Colossus, Shambhala
Top 5 Parks- Europa Park, Cedar Point, Disneyland, Phantasialand, Knoebels
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby michaellynn4 » Sun Jul 16, 2017 7:07 pm

What else is there to say about Knoebels that hasn't been said already?

Great photos! Glad you had fun.
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby adamico2 » Sun Jul 16, 2017 8:59 pm

Are you talking about that fifth drop into the tunnel? I didn't get that effect when I rode it in May, but that drop was great and gave good air.

Yes, that's the one. It's been a couple of years since I've visited, so the park may have smoothed out that awesome kink halfway down the hill since then.

Also, I REALLY need to get back to Knoebels!
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