Six Flags Great America (SFGAm) Discussion Thread

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Ed Farmer » Fri Nov 02, 2018 10:24 am

Danrarbc wrote:I'm shocked Demon won't be open. Ninja runs well in SFSL. Of course - this probably still isn't a complete list.

I'd love to see Demon open for HITP, but I recall it struggling at times to make it to the MCBR after the tunnel (and subsequently crawling through the turnaround) last year towards the end of Last Blast.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby ytterbiumanalyst » Fri Nov 02, 2018 5:25 pm

Danrarbc wrote:Ninja runs well in SFSL.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby B&MGuy35 » Fri Nov 02, 2018 5:30 pm

Canobie Coaster wrote:^ I hope they can keep it up to their high standard as the world's cleanest park.


Well hopefully there’s enough snow to mask everything then. A fresh snowfall always makes everything look clean!


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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby 9Armgeddon4 » Fri Nov 02, 2018 6:36 pm

Ed Farmer wrote:
Danrarbc wrote:I'm shocked Demon won't be open. Ninja runs well in SFSL. Of course - this probably still isn't a complete list.

I'd love to see Demon open for HITP, but I recall it struggling at times to make it to the MCBR after the tunnel (and subsequently crawling through the turnaround) last year towards the end of Last Blast.


Demon didn’t just struggle to make it to the MCBR at times but on the last day of season it actually got stuck on the MCBR for a few minutes.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Danrarbc » Sat Nov 03, 2018 12:25 am

9Armgeddon4 wrote:
Ed Farmer wrote:
Danrarbc wrote:I'm shocked Demon won't be open. Ninja runs well in SFSL. Of course - this probably still isn't a complete list.

I'd love to see Demon open for HITP, but I recall it struggling at times to make it to the MCBR after the tunnel (and subsequently crawling through the turnaround) last year towards the end of Last Blast.


Demon didn’t just struggle to make it to the MCBR at times but on the last day of season it actually got stuck on the MCBR for a few minutes.

Okay so mystery solved there. Ninja's layout just works better in the cold. As crappy as it is.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby prozach626 » Sat Nov 03, 2018 3:35 am

Danrarbc wrote:
And as for the Bull's trim yes I know if it doesn't trigger it means it is running slow. But that is what gives it the overhead to run in lower temps. Thicker lube = slower runs.

Huh?

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby thrillrider » Sat Nov 03, 2018 8:45 am

Damn....was planning on going this weekend, but got sick. :?r
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby prozach626 » Sun Nov 04, 2018 7:16 pm

^You missed good weather on Saturday.

Emily and I went to the park from about 12:30-7 yesterday, with her sister and my brother-in-law. We had a great time. I don't know if the park got their shit together for Last Call Fall Festival, or if it was just so terrible last year, because we went on a rainy day where the park closed after a half day.

A credit book of 15 credits was about $32 after tax. The first thing we got was the Chicago Dog, which was actually the biggest damned hot dog I've ever seen. It was good, but I'm sure it was pretty generic. We also tried the fried cheese curds and Mac and cheese bites. Both were good, not great. I had two craft beers, both of which made me realize that I don't even remotely care for craft beer, anymore. Good thing JB's had me covered with a $15 Coors Light to close out the day. Not heavy. Not bitter.

All of the food was pretty 'OK,' but that's exactly what we expected. I think the dogs were really generic and everything else was frozen and deep fried. I still like the event, because it gives the park an excuse to stay open and guests have a reason to come. Mixing it up with something different made it a good time. I've never gone to any other park food festival events, so I just hope that not all of them have lackluster items. I'm not bashing on the park when I say that.

I have a couple of really bad menu pictures which show the offerings in the two stations within Yukon Territory and the Southwest Territory. It was basically 1 credit per beer sample, 4 credits for a beer, 3 credits for smaller food items, and four credits for larger items. We walked by a instrumental blue-grass'ish band playing in the Yukon Territory, but I didn't see any other shows. It's not our thing, so I didn't pay attention. That said, I didn't see the show we passed by last year, which had about five kids dressed as manly lumberjacks running around with plastic axes singing, "You're a man, you're a man, you're a man!" Over and over again. It made me want to punch myself in the face, but the real reason it's probably gone is because the lyrics will melt snowflakes, and global warming is already a problem.

The fall only makes a Six Flags park look more Six Flags. The leaves blend in perfectly with the faded paint. But, if we can appreciate Six Flags St. Louis for what it offers, then we can definitely appreciate Six Flags Great America. Goliath and Raging Bull still provide a couple of the best first drops in the industry, from the back row. Every one of the coasters in Great America's line-up are solid and they've got another one on the way.

We didn't intend on riding the Hell out of everything. Before our trip was over, we rode Goliath twice, V2 once, Joker once, X-Flight once, and Raging Bull once. Wait times were decent. Our second ride on Goliath gave us the longest wait, at about 40 minutes near the end of the day. Our first wait was around 20 minutes. V2 was a one train wait. Joker was about 10-15, same as Raging Bull, which was only running two trains, but the ops were hustling. X-Flight was 1-15.
V2 - Station wait. It was the first time for my in-laws to ride a RMC, Wing Coaster, Free Spin, and Intamin Impulse. They've come to really like going to parks after we took them to KI's Haunt last year and KI in the summer.

Waiting isn't our thing, so we did a ton of talking and hanging out. That, and the festival kept us busy with food and beer (bleh) sampling. It got pretty cold, so around seven we left to get Lou Malnati's, the 2nd reason we took the five hour drive north.

I only took a few pictures and later I snapped two terrible pictures of the food and beer menu items:

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Me being me.

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There were enough vulgar comments about the size of the hot dogs made to keep a teenage boy entertained.

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It was really a beautiful day. Also, I'll take Raging Bull back to STL with me any day of the week if the bitchers don't want it.

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Goliath looks great.

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Just like old times.

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Good luck reading those.

If I had my wish, I would have liked to take a lap on American Eagle, Whizzer, and another lap on Raging Bull. Oh well. We were going to go back to Great America for its first ever HITP and some exploring in Chicago, but we really actually want to stay home for more than a couple weeks at a time. It's been a great year of park traveling, but it's all becoming a bit routine and a little redundant after a long season. The four of us are going to visit to our home park, SFSTL, for HITP in mid December. After that, Emily and I are calling it quits on coaster-going until Coaster Campout at CP, in May. See you next year, SFGam!

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby RollingCoasting » Sun Nov 04, 2018 8:38 pm

Nice report! I’ve still never tried any of the special food items during Last Call.

Also, be glad you guys went yesterday. If you went today you would have basically experienced a repeat of your trip last year :lmao: (Park closed at 4)

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby prozach626 » Sun Nov 04, 2018 10:44 pm

You're right about that. We missed the crappy weather by one day. We had steady rain almost the whole way home. I'm thankful for our timing.

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