Universal Orlando Resort (USO, IOA) Discussion Thread

P. 1326: Race Through New York Grand Opening Event!
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Postby jmicha » Wed Dec 17, 2008 8:50 pm

^Lol, it's typical of coaster enthusiasts to nit pick when it comes to new rides. And it's funny. If you look at all of Universal Orlando's major coasters, only one of them is themed. The others are quite open to the elements and gain their "theme" from their interaction with the park. Dueling Dragons (with the exception of the line and station obviously) is basically two inverted coasters over an artificial lake and The Incredible Hulk, again, really only has theming in the queue and station areas. This ride is no different and should be just as good if not better than these two rides. It will be difficult to take the spot from Mummy for me as my favorite ride at Universal Orlando however. Universal is a great example of how to have amazing coasters that are both themed extensively or themed very sparingly.

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Postby Coaster Sim. Fan » Wed Dec 17, 2008 9:42 pm

Thanks for the pictures, I do have to say that drop is looking really cool. Gave me some new hope for this ride. I have to say I fount the comment about lack of themeing funny. I have some reasons I am doubting this ride, but themeing is definitely not one of them. When has Universal made any thing that has not looked good?

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Postby senna » Thu Dec 18, 2008 4:23 am

For me as well its not the theming I am worried about, its all the brakes.

As soon as the coaster picks up any real speed it hits a brake.

But it will be cool the way it goes through the building and close to others.

The public will love it thats for sure, and the park needs something.

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Postby BeemerBoy » Thu Dec 18, 2008 6:41 am

^ I'm with you. After taking a closer look at this thing, I'm not all that impressed. I mean, the first 1/3 of the layout looks like fun, and I'm anxious to experience that non-loop thing, but after that......meh.

Sure, the YouTubing OMG texting teen crowd will probably get off on the technical fluff they're attaching to it, but the overall ride seems to lack substance from what I can see (at this point anyway).


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Postby Airtime&Gravity » Thu Dec 18, 2008 7:30 am

Isn't this coaster supposed to be somewhat family friendly? I thought that was the reasoning behind there not being any inversions, and with the elements this ride has, that might be the reason behind all of the brakes. The theming this ride has should be cool, but the ride looks like it will be pretty average in terms of thrills. The first half should be good, but then the ride doesn't seem to do much as it goes back to the station. For enthusiasts, the coaster will probably not be ranked very high, but the GP should love this coaster.

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Postby KrakenKing » Thu Dec 18, 2008 8:39 am

^ Hmm, I see your point

But I kind of like coasters that are kind of thrilling and then meander back into the station, especially if they're not trying to be thrilling (See: Hulk). Whizzer at SFGAm is a good example of this.
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Postby jmicha » Thu Dec 18, 2008 10:34 am

^I'm the same. I have no problem with a ride meandering if it was designed properly to do so and isn't just a failed attempt at a thrilling element. I have no problem with Hulk's ending or Ice's ending which is way less exciting than Fire's. Meandering after some thrilling elements adds some nice variety and for those that this ride is catering towards, it makes sense to not have a non-stop thrill machine, such as Maverick or ROTM (although after diving into "hell" Mummy does kind of meander a bit). A perfect example of a large scale, family-oriented coaster that has a LOT of meandering is Expedition Everest. The ride is not intense by any means (the big drop is thrilling, but not really all that intense of an element) yet it is regarded very highly by enthusiasts and the general public. And I think with the inclusion of an on-board soundtrack, this ride should be a lot more exciting than some are thinking. People love options =) . It's reason to ride again. To see if the ride is better or worse with a different song. I think this ride is quite an intelligent investment for Universal Studios.

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Postby CoasterGuru95 » Thu Dec 18, 2008 10:41 am

Speeddeamon128 wrote:Anyone no where you can get 3-D animation of this ride yet? I haven't seen any videos or has Universal not released any?


you can go to Screamscape and watch a virtual POV video.

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Postby alpengeist04 » Thu Dec 18, 2008 12:35 pm

dragonskeep wrote:That drop into the Treble Clef really does look sick. You are going to bank hard to the left and take that element pretty fast. I am glad to see people getting excited about this ride. The other site I frequent has been a 9 month complaint fest reguarding lack of themeing.


The treble clef looks really cool heading up the lift hill on Ice. The red track really stands out against the buildings. Yet, when you're in USF it's really not that noticeable. I really don't think this will be an eyesore like some have mentioned. ...Or should I say complained about on other forums.

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Postby Swimace » Thu Dec 18, 2008 1:16 pm

^I agree, I went and took a few spins on the Dragons last night on my way to a concert in Orlando. I had about 30 minutes at IOA so I just kept hitting up the reride line for four rides on Fire and one on Ice before the park closed. Rockit is really going to stand out from the Ice lift hill once the track is complete, the treble cleff already looks a lot bigger than I thought it would.

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