The Six Flags Magic Mountain (SFMM) Discussion Thread

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby MrSum1_55 » Sun Mar 25, 2012 12:30 pm

^If you want to take a chance, head to the park early to be one of the first ones at the gates, and, when they open, run like a bat out of hell to X2. This descision can significantly help you get through the day, or significantly hurt you. If you can get on within the first ten minutes, you can probably get on everything else with almost no wait. However, waiting 30 minutes or more can cause a major delay that could result in long wait times on other rides.

The best way to order your day, depending on arrival time would be:

+30 minutes before opening, go clockwise beginning with X2
Within 30 minutes of opening, go clockwise beginning with Tatsu
+30 minutes after opening, go counterclockwise beginning with Goliath.

The counterclockwise strategy will send you in the opposite direction from most people, resulting in the longest waits for the rides toward the back of the park, but shorter waits for X2, Tatsu, and Goliath. Still, it is usually best to go clockwise.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby LaMapa » Sun Mar 25, 2012 12:33 pm

^Yes! Do this! Although I recommend that you run straight to X2 in the beginning and get on that. I can usually then get to Tatsu with an in-station wait only, then down to Apocalypse, Riddlers, etc. I would say to try to hold off lunch until at least after Riddler's. Then I would go to Goliath at the very end and I usually have a 30 min. wait for that. Then I will do Viper, Revolution, and Ninja, and if I have time,, X2 again

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby ZeroG001 » Sun Mar 25, 2012 1:23 pm

Didn't end up going today because the weather report said it would rain today, and no one in my group wanted to go if it was going to rain. Postponing the trip for a different Sunday in a couple of weeks, after the Spring Breaks in the area are over.

JJ728 wrote:Take the Revolution exit shortcut to Tatsu right as you get in


I've been hearing about this Revolution exit shortcut for years, but have never known what it is and have never bothered to ask. Can you explain to me what it is? I usually hit Goliath first, and work around to having Tatsu and X2 last. But hitting Tatsu first, then working your way around the park clockwise seems like it might be a good idea, too.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby dylanreich » Sun Mar 25, 2012 1:28 pm

^If you go up Revolution's exit, there are stairs that will take you right to the normal path leading to Tatsu.
Also, I don't really think how early you arrive matters, as long as you're there before opening. People tend to line up like sheep at the two main gates in the middle. I've gotten up there 2 minutes before opening and been at the front at a gate on the left side, already putting me in prime position to get to X2 first.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby JJ728 » Sun Mar 25, 2012 5:05 pm

MrSum1_55 wrote:^If you want to take a chance, head to the park early to be one of the first ones at the gates, and, when they open, run like a bat out of hell to X2. This descision can significantly help you get through the day, or significantly hurt you. If you can get on within the first ten minutes, you can probably get on everything else with almost no wait. However, waiting 30 minutes or more can cause a major delay that could result in long wait times on other rides.

That's why I head to Tatsu first, and catch the back half of the park with no waits. In my experience, running to X2 first is too inconsistent. Sometimes it opens late, sometimes there are too many people in front of you on the mad dash there, although sometimes you're just lucky.

Tatsu backs up fast as well, so if you get stuck at X2 you get hosed when it comes to getting on Tatsu. The line for Tatsu doesn't die down on spring break/summer days. X2 will go from 2 to 3 hours in the morning to about 1 hour in the late afternoon, then back to 2 hours before closing. Tatsu's full all day (full queue = ~1.5 hours). If I really want to go on X2, I suck it up and wait the hour in the late afternoon. Unfortunately, this plan also makes for 45 minutes in line for Goliath, but the queue is shaded, fast moving, and spacey. I'm usually done by 5 or 6.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby megalyte » Sun Mar 25, 2012 5:22 pm

Thank you everyone for the great information. The last time I have been to SFMM was 6 years ago and can't really remember much. But, I have been on Colossus, Scream, Goliath, Gold Rusher, Ninja, and Revolution so they really are not a priority. I really want to hit up the major rides (Tatsu, X2, etc). If I do end up going I will be probably take the Revolution shortcut up to Tatsu first and end up doing X2 in late afternoon. Can anyone give me more information on the exit shortcut?
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Xcoaster » Sun Mar 25, 2012 5:26 pm

^ Walk up the hill towards Revolution, but then keep to the path on the right instead of the entrance side on the left. Keep going up that way.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Top Thrill Dragster » Sun Mar 25, 2012 9:32 pm

Revolution shortcut:
Screen shot 2012-03-25 at 9.28.43 PM.png
You avoid X2 and Viper using this path. Big time and energy saver.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby rcdude » Sun Mar 25, 2012 10:30 pm

^That map doesn't show it very well. Basically, when you are walking toward Revolution (you have already passed Orient Express and the Grand Carousel, and took a right at the fork), just before you reach the entrance (the ramp next to a drinking fountain), there will be a sign for the Flash Pass entrance on the right. Walk up this path (which goes under Revolution's brake run), and you will be at the exit to Revolution. From here, there is a set of stairs. Climb those stairs, turn right, and follow the walkway to Rapids Camp Crossing.

If you are going to Tatsu first (recommended), this is about 15% quicker than walking toward Panda Express and climbing those steps (and much faster than going all the way by Viper). The map makes it look shorter than it actually is, but you will still beat everyone who is bypassing Tatsu and heading for X2 by a minute or two (which is all that really matters).

When you visit the park, after you get off Tatsu, go clockwise, riding anything of high priority (probably Apocalypse and Riddler's Revenge) and skipping anything else (unless it is a walk-on). Whatever you do, try to get to Green Lantern: First Flight within an hour or so of when the park opens. Depending on how fast you move, you could end up avoiding any long lines except for X2. One additional note: If for whatever reason Tatsu has a significant line (more than a single section of the switchbacks if two trains are running), you are better off skipping it and coming back later so you will still get on more rides with a shorter wait (the additional time you'll spend waiting for Tatsu is less than you'd spend combined for everything else). Finally, if you don't care about riding Ninja, there is no reason to go to the top of Saumrai Summit since Superman will be closed.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby CoasterKings908 » Mon Mar 26, 2012 12:11 am

Has anyone else read the recent trip report from The Coaster Guy? The new Totally Kickin' Chicken sign and Foods Etc. wrap really improve the overall appearance of the park and these shorter trams really make Magic look like a clean and decent theme park, I really think they should switch to these trams and ditch the old ghetto ones.
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