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BlazingEmpireHD

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About BlazingEmpireHD

  • Birthday 05/22/1999

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  1. Some pretty nice work here! Keep it up! I'm looking forward to more of this project.
  2. Really nice update. I am looking forward to the new roller coaster, and the future updates. Keep up the great work!
  3. Lovely review of sorts! The park looks quite nice with a lot of good looking theming. I'd go if I could!
  4. A lot of interesting rumours here! It'll be interesting to see if any of them become....
  5. We never stayed in the park until even 8...but then again, that was in May a few weeks after SV's....incident. I did get a ride on SV at night, and it is one of the most insane rides I've ever done.
  6. Time for an update! This time, 10 more scenarios have been added to this pack. I've thought about it for awhile, and I feel like I will actually try and become active on this site again. I miss it. Anyways, here goes! Scenario C31 - Glacier Quarry Objective: 1,000 guests by the end of year 3 with a park rating above 600. Background: I wanted to try out a Millenium Mines feel, but with snow! Caption: In an abandoned and snow covered mine, a new theme park is beginning to surface, but cold weather brings annoyed guests! Link: https://rctgo.com/downloads/view/c31-glacier-quarry.18495 Scenario C32 - Arid Antics Objective: 1,500 guests by the end of year 4, with a rating of 600 and higher. Background: By heart and soul, Pacifica, but this is a slightly harder version of it in my style! Quite the contrary in weather to the last scenario in order here. Caption: This large, arid expanse has some old Egyptian architecture. Your job is to build a thriving theme park despite the horrendous heat! Link: https://rctgo.com/downloads/view/c32-arid-antics.18496 Scenario C33 - Terrific Treetops Objective: Repay loan and achieve a park value of 135k. Background: Dinky Park + Funtopia = Terrific Treetops! Caption: This small park with terrific rides is in dire need of expansion, but that comes as a cost. Repay your loan and achieve a park value of 135k. Link: https://rctgo.com/downloads/view/c33-terrific-treetops.18497 Scenario C34 - Tsunami Suburbs Objective: $2,500 in shop/stall merchandising at any time! Background: Nothing really specific to base off of, but I tried something a little new! Caption: This hilly Japanese landscape is the perfect place for a small theme park to thrive. Link: https://rctgo.com/downloads/view/c34-tsunami-suburbs.18521 Scenario C35 - Lush Lake Objective: 1,500 guests by the end of year 4. Background: Sort of a Leafy Lake feel, but far different than the actual scenario. Caption: This tropical region has been selected to start up a theme park. Gather up guests to reach your goal! Link: https://rctgo.com/downloads/view/c35-lush-lake.18548 Scenario C36 - Grand Pier Objective: 700 guests by the end of year 2. Background: Not Big Pier. Nope. Not at all. Caption: A big pier is now the home of a potential theme park, but, owning land over water comes at a high cost! Link: https://rctgo.com/downloads/view/c36-grand-pier.18551 Scenario C37 - Raton Ravine Objective: 800 guests by the end of year 3. Background: Remember Raton Canyon, from GTA V? This is kind of like the RCT2/theme park equivalent. Caption: This large ravine is part of a natural preserve - Authorities have banned the altering of the landscaping! Link: https://rctgo.com/downloads/view/c36-grand-pier.18551 Scenario C38 - Silverwood Springs Objective: 1,600 guests by the end of year 3. Background: A tribute to one of my favourite scenarios, Silvergreen Woods, made by RisenFall! Caption: This expanding theme park is in need of new guests! Gather 1,600 guests by the end of year 3. Link: https://rctgo.com/downloads/view/c38-silvergreen-woods.18565 Scenario C39 - Lightning Summit Objective: 1,700 guests by the end of year 4. Background: Somewhat unique! Lightning Peaks and Thunder Rock maybe had a child. That is Lightning Summit! Caption: This mountain range with scored ground from so much lightning is now the home to a growing park! Gather more guests by the end of year 4! Link: https://rctgo.com/downloads/view/c39-lightning-summit.18566 Scenario C40 - Haunted Hollow Objective: 1,200 guests by the end of year 3. Background: A scenario made for Halloween! Notice how the trees gradually get denser and more twisted looking the closer you get to the spooky stuff! Caption: This spooky hollow surrounded by mountains is a great place for those seeking something spooky. Gather more guests by the end of year 3! Link: https://rctgo.com/downloads/view/c40-haunted-hollow.18567 Thanks for all the comments on my work, and all the comments! I really, really appreciate it!
  7. I've thoroughly enjoyed going through this thread and seeing the updates! Everything, the commentary, the atmosphere in game, the style, everything is so very immersive, and it keeps me coming back to this thread. GREAT work!
  8. Here's five more! Scenario C26 - Michael's World Objective: 215k park value by the end of year 3. Background: Basically a spiritual child of Ivory Towers and Mel's World, here's Michael's World! Caption: Sitting atop a high hill sits a growing theme park needing your help to attract an influx more of guests. Link: https://rctgo.com/downloads/view/c26-michaels-world.18467 Scenario C27 - Leapfrog Landing Objective: 1,400 guests by the end of year 3. Backround: Based off sort of a Gentle Glen feel, but now not really, this is more or less a unique scenario for the bunch! Caption: Muggy, marshy and magnificent describes this small park with some unique rides! Link: https://rctgo.com/downloads/view/c27-leapfrog-landing.18468 Scenario C28 - Redland Mountains Objective: 1,000 guests by the end of year 4 - harder rating difficulty! Backround: Lightning Peaks is the backround for this one, except there was no red sand scenarios in RCT1. But, that may be because RCT1 didn't have red sand. Caption: This beautiful mountain scape is a great place for a tourist attraction. Your job is to gain more tourists! Link: https://rctgo.com/downloads/view/c28-redland-mountain.18473 Scenario C29 - Coaster Castle Objective: 1,500 guests by the end of year 4. Backround: This will easily be the most unlike RCT1 scenario in the bunch because of all the scenery pieces from the castle walls, but I did such this way because of the lack of ground colour and wall colours in RCT2 (OpenRCT2). Caption: This large castle attraction is now the beginnings of a theme park. Your job is to gain more guests! Link: https://rctgo.com/downloads/view/c29-coaster-castle.18474 Scenario C30 - Windy Woods Objective: 1,300 guests at any time with the rating staying above 700! Backround: Another no money scenario for the books! Caption: In a wooded area, a theme park is set to begin with funds of no worry. Gain a good influx of guests without dropping the rating below 700. Link: https://rctgo.com/downloads/view/c30-windy-woods.18477 If you're still curious, the "C" stands for "Classic" as these scenarios in this thread are all intended to go into a RCT1 styled mega pack. They should also all work in RCT2, and RCTC as well as OpenRCT2. It is also a by-means to differentiate my scenarios from the "going into packs" ones, and my regular works. Thanks for the comments and downloads, everyone! Enjoy!
  9. (Sorry for the long wait - thanks for the comments!) Fraroc - Thank you! I am glad that they feel like RCT1 scenarios as they're very much intended to be directed that way. Mystic Meadows would have been an awesome RCT1 scenario, even though it is really quite easy. I hope to continue to make great RCT1 styled scenarios continuing on, and the coaster layouts with 'em. Speaking of which......FIVE new scenarios are now added to this pack! I'll provide information and screen-shots like in the format of my original post. Enjoy! As with my scenarios, they're made by me. No one else has touched a dabble on them besides myself. They're for free use for everyone! That means you can do a video series on these scenarios on YouTube, or showcase them in a server, or let those server participants annihilate the map. I see it this way: As long as they're not being "stolen" from me (uploading them elsewhere, claiming as your's), I am good with you using these in any way you really want. One other term of business, though. These are made to be closely related to RCT1 scenarios so by means that it is essentially expanding the collection of scenarios that are like RCT1 scenarios. There are players who'll complete the whole scenario list and want more. This is basically to help with that. These scenarios should ALL work in OpenRCT2, RCT2, RCT1 and RCTC (Classic). If they do not, let me know! As an added note, the "C" in the names before the number stands for "classic" meaning classic feel, with an original take, and will work in the classic game. Okay, NOW you may enjoy! Scenario C21 - WInterhaven Hilltops Objective: 1,300 guests at any time with the rating above 700! Backround: Snow, no money and 'below 700' scenarios did not exist in the original game scenarios, or, you wouldn't see them. This is the third 'no money' and 'no dropping below 700' scenario in this pack so far, and it expands slightly over the original and easy first snowy scenario! Caption: Icy, cold and very desolate, a new park free of money has opened, but the trick is, no landscape changes! Link: https://rctgo.com/downloads/view/c21-winterhaven-hilltops.18452 NOTE: The "C" stands for classic. Scenario C22 - Murky Marsh Objective: 1,400 guests by the end of year 4. Backround: A different take on perhaps Sunny Swamps...I believe the name was, but smaller and far easier. Caption: This messy marshland is a perfect place for a rising theme park haven! Link: https://rctgo.com/downloads/view/c22-murky-marsh.18453 Scenario C23 - Cyclone Bay Objective: 1,000 guests by the end of year 4. Backround: There's not really anything that comes to mind with this scenario based on inspiration. Hey, if you look right, it does look like a tornado! Caption: On a bay that looks suspiciously like a tornado, your job is to build a theme park on limited space. Link: https://rctgo.com/downloads/view/c23-cyclone-bay.18454 Scenario C24 - Dusty Dunes Objective: Repay loan (17k) and achieve a park value of 135k. Backround: I have always liked Dusty Greens, but I wanted to make an easier scenario that is sort of a spiritual child of Funtopia x Dusty Greens. Of all of these in the pack, Dusty Dunes is one I love. It was also playtested! Caption: This small park needs help repaying its loan! Link: https://rctgo.com/downloads/view/c24-dusty-dunes.18461 Scenario C25 - Hydroland Hills Objective: 800 guests by the end of year 3... with a catch! No advertising! Backround: Inspired directly from Hydro Hills, this little scenario is easier than the former, but has a trick up its sleeve!...and less room. Caption: Placed deep in the woods among many plateaus and waterholes, your job is to build a park on limited advertising. Link: https://rctgo.com/downloads/view/c25-hydroland-hills.18462 That's all for this update! Stay tuned. Only about over a hundred or more to go still....
  10. Hey there, lads! It's been awhile since I have been floating about here on TPR. The reason for another thread? Well, as the header reads, I've begun working on what I am calling my "RCT1 styled scenario super pack" which, is based heavily off of RCT1 scenarios, and other potential works that I have seen (and will credit to). Currently, there are 20 scenarios of this constantly growing pack as I add more and more scenarios that embody the same effort, style and charm that the RCT1 packs had. I'll go ahead and list all the scenarios I have deemed "worthy" to be in this pack. In the links to the website these are uploaded on, the names of the scenarios go as "Scenario C218 - Whatever Name." The "C" stands for "Classic" and it'll be your identifier on what will go in this pack, versus my other scenarios. As with all my scenarios, they're all made by me. I take ownership of them. They are free to download and whatever you like to do next. I do not mind if you upload videos while playing these, or any thing, but if these are redistributed without my permission, there might be issues. So, go wild with these! Let the listing commence! Scenario 01 - Frontier Forest Objective: 300 guests by the end of year one. Backround: Your typical, easy beginner scenario! Caption: "A place in a forest has been claimed by you. Now it is your job to build a theme park on it." Link: https://rctgo.com/downloads/view/01-frontier-forest.18023 Scenario 02 - Dynamite Desert Objective: 700 guests by the end of year 2. Backround: Very similar to RCT1's Dynamite Dunes, however, from scratch and more rides. Caption: "This hot and dry desert has a small theme park situated on the vast dunes which lie here. You have inherited this theme park and must gather more tourists Link: https://rctgo.com/downloads/view/02-dynamite-desert.18024 Scenario 03 - Landry Lake Objective: 1,000 guests by the end of year 3. Backround: A lot like Leafy Lake, but also a lot like Chamber Lake, which was my very first released scenario. Caption: "This large lake surrounded by lush foliage is now yours to build a thriving theme park on." Link: https://rctgo.com/downloads/view/03-landry-lake.18025 Scenario 04 - Mammoth Inlet Objective: 800 guests by the end of year 2. Backround: In many ways like Trinity Islands, which ironically, was my favourite RCT1 scenario from the original game. However, this in particular is far more similar to that of Mammoth Shores, my fifth scenario, which in turn was inspired by another scenario. 'Mermaid Island' I believe it was called. Caption: "This quaint inlet amassed in the array of waves is now the beginnings of a theme park." Link: https://rctgo.com/downloads/view/04-mammoth-inlet.18031 Scenario 05 - Jasper Heights Objective: 275,000 in park value by the end of year 3. Backround: The basis behind this is nearly a carbon copy of Diamond Heights. I always wondered what would happen if there were more in a supposed chain of parks similar to that of Diamond Heights. Amethyst Heights (one of the non-RCT1 style) is a part of this 'supposed' group. Jasper Heights is similar in a lot of ways, but different. Caption: "An already thriving theme park has plenty of room for expansion" Link: https://rctgo.com/downloads/view/05-jasper-heights.18033 Scenario 06 - Evergreen Farms Objective: 1,000 guests by the end of year 4. Backround: Sharing the very same goal of yet another favourite of mine, Evergreen Farms is very beautiful of sorts like Evergreen Gardens is, but different and more farm-like. Maybe with a little bit of Fruit Farm thrown in. (The train) Caption: "This large farm is now the home of a small park that is looking for many tourists." Link: https://rctgo.com/downloads/view/06-evergreen-farms.18044 Scenario 07 - Piddly Ponds Objective: 800 guests by the end of year 2. Backround: Taking inspiration from Hydro Hills, this relatively small scenario is ideally the first-ish scenario not directly based off of another park. Caption: "This vast landscape is shrouded in small ponds. Your job is to situate a small theme park on limited space." Link: https://rctgo.com/downloads/view/07-piddly-ponds.18045 Scenario 08 - Funville Plains Objective: 1,100 guests by the end of year 3. Backround: Taking direct inspiration from Funtopia, this scenario is nothing really more than that, except re-imagined from scratch and easier. Caption: "Split between two large highways is a theme park which you've been given. Now it is yours to attract more tourists." Link: https://rctgo.com/downloads/view/08-funville-plains.18052 Scenario 09 - Sandy Springs Objective: 900 guests by the end of year 3. Backround: Not too much of an inspiration from any RCT1 scenario. Sandy Springs is a smaller park of the first several scenarios. The second all-sand scenario. Caption: "This select spot in sandy masses near a spring is the place for a new theme park." Link: https://rctgo.com/downloads/view/09-sandy-springs.18053 Scenario 10 - Mystic Meadows Objective: 180,000 in park value by the end of year 2. Backround: Taking a good bit of inspiration from Skylander Katfish's 'Fantastic Forests,' Mystic Meadows shares a similar wooden roller coaster, but the goal and motive is entirely different. Props, Skylander! Caption: "This park with two fantastic roller coasters needs your help to garner a better park value." Link: https://rctgo.com/downloads/view/09-sandy-springs.18053 Scenario 11 - Wintergreen Warren Objective: 500 guests at any time with the rating above 700 at all times Backround: This is an interesting one as unlike RCT1's original pack, the first, easiest tier never came with a snowy type scenario and it isn't until Loopy Landscapes do we find the 'no money - keep above 700' scenarios. Introduced far earlier, but far easier than Arid Heights. Caption: "This vast expanse of snowy plains as far as the eye can see is now yours to build a theme park on with money to no avail." Link: https://rctgo.com/downloads/view/11-wintergreen-warren.18066 Scenario 12 - Katelyn's World Objective: 1,100 guests by the end of year 4. Backround: Exactly what it sounds like. Heavily inspired by Katie's World from RCT1 which was itself inspired by Lightwater Valley. Caption: "This growing theme park has been sold to you and has room for expansion." Link: https://rctgo.com/downloads/view/12-katelyns-world.18070 Scenario 13 - Cottonmouth Gorge Objective: 800 guests at any time with the rating not dropping below 700. Backround: Aptly named similar to 'Cottonmouth Gultch,' one of the non-RCT1 styled scenarios I made is similar to said scenario, but quite different. This one doesn't start out with rides in the park, and this one has a much more hilly. Caption: "A large valley with a river running through it is now yours to start a theme park on with money of no option." Link: https://rctgo.com/downloads/view/13-cottonmouth-gorge.18073 Scenario C14 - Petite Park Objective: Repay loan and achieve park value of 80,000 Backround: Made solely inspired by the infamous "Pokey Park," or, "Dinky Park" for some, "Petite Park" still carries the name of being small, but it packs a lot into a small area. Caption: "This small park, on limited space, has more room for expansion, but at a price" Link: https://rctgo.com/downloads/view/c14-petite-park.18085 Scenario C15 - Carnival Capers Objective: 1,000 guests held by the end of year 3. Backround: Inspired heavily upon Bumbly Beach, perhaps among my top RCT1 scenarios, Carnival Capers is more, and has more rides and attractions than that of the earlier. Caption: "This large, Carnival-like theme park situated amidst a small city and a bay, your job is to raise the guest influx." Link: https://rctgo.com/downloads/view/c15-carnival-capers.18127 Scenario C16 - Verona Valley Objective: 1,300 guests by the end of year 4! Backround: In a lot of ways like Harmonic Hills, except not mean, and pretty spacious! Caption: "In the midst of tall hills, and deep valleys, a new amusement park is open. Your job is to gain more guests! " Link: https://rctgo.com/downloads/view/c16-verona-valley.18230 Scenario C17 - Drachen Desert Objective: 225,000 in park value by the end of year 3! Backround: Perhaps one of the best ones I have made yet, Drachen Desert combines dragons, and deserts! It even has a little fountain. Would you look at that. Caption: "This hot and dry park is the host to a small park with a duelling gem. Your goal is to achieve a certain park value before an appointed time" Link: https://rctgo.com/downloads/view/c17-drachen-desert.18231 Scenario C18 - Harmony Hills Objective: 800 guests by year 2...with a twist! Backround: Ah yes, we've come to that park that will likely be hated, like how Harmonic Hills was to RCT1 scenario-goers all around. This is no different, except there are probably a couple less trees.....and a little bit of no land moving. Caption: "Known for its beautiful scenery and large river, turn this small attraction into a theme park at high costs - no removing trees or changing the landscaping!" Link: https://rctgo.com/downloads/view/c18-harmony-hills.18238 Scenario C19 - Pecos Ponds Objective: 300,000 in park value by the end of year 3! Backround: Sharing a name similar to "Pecos Flats", one of my regluar scenarios, this scenario has terrain work inspired by Pecos Flats. but is far more hilly and marshy than it. Caption: "A relatively large park with a very nice roller coaster needs to raise its park value and turns to you for help." Link: https://rctgo.com/downloads/view/c19-pecos-ponds.18286 Scenario C20 - Garuda Valley Objective: 700 guests at the end of year 4, with a twist! Backround: Garuda Valley has the best layout of a coaster I have made in awhile. Supposedly Chinese-like terrain and theme or feel, but I am not sure how it turned out. Either way, I love it! Caption: "Entranced in the tranquility of a river and valley, is a small park with a large roller coaster. Because of distance, it is harder to attract guests." Link: https://rctgo.com/downloads/view/c20-garuda-valley.18309 Ahhh, after probably about an hour, I am finally finished with this post. It is *well* worth it, however! I certainly hope you can take at least a little time and download a couple of these scenarios and see how ya like them - how they compare to RCT1 scenarios. Are they better? Are they worse, or are they the same? That's up to you! What was your favourite/least favourite from this little pack? I'll appreciate every comment, critique, idea, advice anything you can give me as long as it is happy and helpful. Thank you all for downloading these scenarios! You keep me going in this RCT-community. As I make more and more of these, new posts will be made about the newly released scenarios. They will not be tagged onto the end of this post. So, stay tuned, my good lads and lass! Thank you one more time! See ya soon!
  11. It has been a real long time since I have posted on this site, and I do intend to return shortly, or now. What would be short of a better return to show you more of Redlynch Heights, which was once posted before, but rather poorly and piddly. Now, after several revamps of each area, Redlynch Heights is now shining, and is growing in popularity likely each day! This is the thread that will be updated every so often as I build more and more in this project; stay tuned! Ready for some storyline, now? aha _______________________ Located in Redlynch Heights is a Gerstlauer roller coaster named 'Fire Hazard' which was built in 2009 in the Spanish section of Redlynch Heights. This ride is the family friendly centre vocal point in this area, but When it opened in 2009, guests at first were skeptical as it looked much more intense than it appeared, but after several riders tested it on opening day, those speculations appeared to be false. Despite being named 'Fire Hazard' the ride provides a thrill with no actual fire. The layout of the ride is rather free flowing and slow as to provide a safe margin for 'family-friendly.' Irregardless, Fire Hazard remains the second best non-looping roller coaster in the park. In this shot of Fire Hazard, you see Redlynch Heights' other fire-related ride and more prominately, its station. 'Raging Fire;' an Arrow Dynamics roller coaster opened in 1995 right after the closure of 'Iron Wing,' the park's Swarzkopf shuttle loop. To this day, Raging Fire is considered one of the best Arrow Dynamics corkscrew coasters to date, and it is a sure-fire way to have some fun in the mountain range! ...Just, survive the fire! Also pictured is a double car ride made by the only double car ride still in existence, that is, ZisCor Car Ride Emporium. Originally built as a single rail in 1937, this ride is the oldest ride in Redlynch Heights at a whopping 80 years old. In 1994, however, a fire broke out among the car ride, and burnt down the better part of 50% of the ride, which forced park executives to close the ride. However, in 1995, brilliant coaster mechanics somehow worked up a storm and started a tandum project - since Redlynch Heights was looking for another roller coaster, and guests wanted the car ride back. Those cunning executives brought the very next year, 'Raging Fire' and then revamped the burned car ride and duo'd the ride up so as it is a leisurely race against the other track. How nifty! Despite being so slow, guests love to ride this 80/22 year old ride to its closing time at 8:00pm, two hours before the park closes in the summertime. That is all we have for this first of many outlooks at Redlynch Heights! Stay tuned! -------- I am glad to be able to produce this content to you all! Let me know what you think of it, and as the reporter said, stay tuned for more updates!
  12. Hey there, everyone! Some may know, and some may not know that I make fairly good looking scenarios all for free use. Currently, my number of scenarios stacks up to 67 (and still ever growing). I've given a link to the site these scenarios reside on. I truly hope you enjoy! https://forums.rctgo.com/user-27797.html (Note: I'm showing the first twelve, because adding screens is somehow hard for me. More will trickle in each day. 01 - Chamber Lake 02 - Heigel Desert 03 - Tipton Bay 04 - Ashton Gardens 05 - Mammoth Shores 06 - Funland 07 - Cataclistic Cliffs 08 - Disaster Plains 09 - Holiday Forests 10 - Qualdic Rock 11 - Galadriel Heights 12 - Arctic Escapade Like stated before, more to come soon! Enjoy!
  13. Thank you both **Update**! **Aguila Loco** - Vekoma SLC - 1997 In 1992, a few short years after El Grande made the ranks at this park, rumours began to arise once more about the possibility of a new coaster to hit the park within three to four years. Speculation arose even further in early 1995 when pictures leaked of land being plowed. The officials at the park contacted a few coaster architect companies. Information poured out from the bystander stalkers that noted that the officials were looking at Arrow Dynamics, the company who produced the park's suspended swinging coaster. As plans had begun in 1992, it was confirmed that Arrow Dynamics would bring the park a 'flying' type coaster. It had been named 'Quetzelqoatl,' but after the ride were finished, and open for only one season, the flying coaster crashed to the ground as an earthquake hit the park in late '93. Many coaster enthusiasts were crushed to know that 'Quetzalqoatl' had failed. it would take time, as park officials, after the collapse of the flying coaster, scrambled to find another coaster to build as the park was losing revenue from it's commercials for Quetzalqoatl. '96 brought promise. Names were strewn about in the head room of the park. Names such as Intamin and Vekoma were tossed around. It was eventually decided that Vekoma would sport a coaster. Enthusiasts wondered what Vekoma would produce this time. Shortly after the new year, leaked images made headway as it captured Vekoma's SLC trains laying sideways on the ground, near many bits of green track. Soon after, even though everyone knew, it was announced anyways. It did not take long to complete and the name 'Aguila Loco' which translates into 'Crazy Eagle' reclaimed the name. As a tribute for Arrow Dynamic's efforts on Quetzalcoatl, they stuck with the 'bird-like' theme, and also painted Aguila Loco's track the same colours as Quetzalqoatl. In 2009, the ride closed for the season for maintenance to repair a piece of track that was wearing too quickly. An entire new coat of paint entranced the now 12 year old ride for the 2010 season. As it stands, it remains the smoothest SLC in existence. **Car Ride** - 1997 Shortly after Aguila Loco opened to the public, Car Ride (Which had been sitting closed, and never opened since 1994) opened to the public for the same season. (Ignore the WIP-ness of this park) That's all for this update! More to come soon! Enjoy.
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