Hey all! I've recently discovered OpenRCT2, and I realized how much I miss my elementary school days of coaster building. So, after two weeks of experimenting, two park versions and being stuck with a laptop that's maxed out by RCT2's graphics engine, I became very proud of my designs and wanted to show them off. So I'll skip the fluff and get to the good part - without further adieu, here's the coaster roster of Rainbow Lake Amusement Park!
Shooting Star overview
Starting us off is Shooting Star, a classic out-and-back style wooden coaster. It was the first coaster ever built at the park, and over its lifetime it's undergone several slight modifications to improve the ride experience and make room for other attractions.
Shooting Star back end
Shooting Star runs with three six-car trains (blue, green, and orange) and has a double station so two trains can unload and load simultaneously. This leads to a great throughput - over 2,000 customers per hour. Ride EIN ratings are 6/7/4.
Rainbow Lake entrance area
A view of the park's main entranceway (which is a bit of a mess, I'll admit). Shooting Star's station is visible at top left, with the orange train taking the gentle curves to the lift hill. The big castle-like structure is Great Bear's station, which we'll cover next. In front of that is one of the ALWEG Monorail's stations, which takes guests on a one-way circle around the park, with stops at regular intervals.
The orange and dark blue Corkscrew shuttle at the bottom is Super Boomerang, a custom-built Vekoma with bigger spikes, higher speeds and slightly larger inversions. Running with a bright-yellow Arrow train, reused from another coaster at the park, it grabs 5/7/3 on the rating scales.
Great Bear overview
Here's Great Bear, the first of five Arrow Dynamics rides in the park. It's a custom looping coaster with a double-circle layout and four inversions, running on a block section system with three seven-car trains. A truly classic Arrow experience, grabbing 6/7/3 on the rating scales (and admittedly a bit of roughness here and there, but hey, it's an Arrow looper!)
Derby Downs overview
And they're off! Another classic coaster, here's Derby Downs - a horse racing themed twin-track racing woodie inspired by Grand National at Blackpool. Ratings are 7/8/4 for both tracks.
Derby Downs station and second half
Derby Downs' station and track after the MCBR, plunging through two dark tunnels so you'll never figure out who's winning!
Vortex and Dynamite Blaster
This mess of rock and track is two more of the park's five Arrow rides. The bright orange suspended coaster is Vortex, a remake of the real-life coaster of the same name from Canada's Wonderland. With stats that are surprisingly true to life, it's a hell of a ride down the mountain and over the lake's southeastern islands. It hits ratings of 6/6/6 across the board.
The dark brown and black mine train is Dynamite Blaster, which is named and painted in homage to the miner of the same name from Dynamite Dunes in RCT1. It grabs 7/7/4 on the scales.
Dynamite Blaster back side
The back side of Dynamite Blaster's layout. I tried my hand at some scenicking back here - I really don't know how well I did. I'm more of a coaster designer.
Vortex second half
Here's the second half of Vortex's layout, charging between and around the lake islands. This part's been through a lot of refinements since the ride was built - it's difficult keeping three trains on the move with no MCBR to even out the timings.
Flashback
Moving up to the big boy coasters now. This is Flashback, another one of the park's Arrow rides, and hands down the most intense. Painted in homage to the Scream Machine from Expo '86 in Vancouver (a ride which still exists, as Ninja at Six Flags St. Louis), this seven-inversion Viper-inspired monster really doesn't mess around. 7/8/4 rating.
Ridge Runner top end
The last of our Arrow rides, Ridge Runner, has a bit of a story to tell. Before Flashback was built, this sea-green terrain coaster was our take on Kennywood's Steel Phantom. After the MCBR, the ride originally took a dive through a tunnel and straight down to the lake, where the train would enter a huge sidewinder, a vertical loop and B&M-style interlocking corkscrews before taking a helix into the brake run and station. Modifications to the layout to accommodate the ALWEG Monorail tunnel, however, increased the train's speed through the second half of the track, making the inversions an excessively painful experience, even for an Arrow looper.
Ridge Runner bottom end
The solution to the problem was contacting Morgan, who agreed to modify the ride into a non-inverting mini-hyper-terrain coaster. After the tunnel and lake dive, they removed the inversions, adding a helix over the water and a gentle curved hill wrapping around the chain lift before re-entering the original helix before the brake run. The coaster now operates with Morgan hypercoaster trains, with one of the original six-car Arrows going to Super Boomerang near the park's entrance. The new Ridge Runner rakes in a 7/6/3 rating on the scales.
Vertigo Hill overview
This tiny B&M Dive Machine is Vertigo Hill, the shortest coaster in the park. Inspired by Oblivion, this ride is usually neglected by guests, but the mist-filled tunnel and very slow vertical loop are surprisingly fun moments. 6/6/3 ratings.
Thunderbolt front side
One of our most exciting coasters, this giant B&M floorless looping coaster, Thunderbolt, is surprisingly compact for all its elements. A giant loop, an Immelmann, a roll over and a heartline roll are all crammed into a 15x40 layout.
Thunderbolt back side
The back side of Thunderbolt. This Beemer takes in ratings of 8/7/4, owing to the fast first drop and close calls with supports.
Skyracer lift hill and first drop
And now, our park's pride and joy - Skyracer. An Intamin hyper that takes guests on a fast, exciting journey down the west edge of the park and back, culminating in tons of airtime and ratings of 9/6/4.
Skyracer turnaround
Skyracer's turnaround is a fast helix, leading into more airtime hills and the MCBR.
Skyracer station
The end of Skyracer's layout, with tons of twisty Intamin goodness (cue Mr. Alvey yelling "twisty!"). This part of the ride has been through many modifications, first to accommodate the Fifty-Five High Dive drop ride at the top right, and also to keep the block brakes from freaking out while running four trains at a time.
Jeez, this post ended up being pretty long... Oh well, that's all I have right now! I hope y'all enjoy - I'll put up download links if anyone wants any of these tracks. Thanks for having a look!