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exploudit

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  1. Someone else correct me if I'm wrong, but I don't think you can have a brake segment react differently on different passes (stopping one time, letting it through the next, stopping again, sending it in a different direction). With regard to the launches, you aren't able to set specific speeds for each pass. You have to set the launch track to the maximum speed you want it to reach, and play around with the acceleration/deceleration rates & number of passes until you get the performance you want. It can be a challenge. Although I wont be able to do this I still really appreciate the advice... Now I'd rather something less complex... Thanks!
  2. I'm trying to make a coaster (sort of) similar to SkyScream, where the train passes the station several times and with a brake section at the top, it would work like this: 1-launch foward at a 37 mph speed, can't go through the first loop, returns to the station 2-launch backwards at a 62 mph speed, the train stops at the brake, that launches it fowards 3-launch foward at a 62 mph speed, the train goes through the skyloop and the brake doesn't activate 4-launch foward at a 37 mph speed, can't go through the first loop, returns to the station 5-launch backwards at a 62 mph speed, the train goes through the skyloop and the brake doesn't activate 6-launch backwards at a 37 mph speed, can't go through the first loop, returns to the station 7-launch foward at a 62 mph speed, the train goes through the skyloop and stops at the brake, that launches it backwards 8-launch backwards at a 37 mph speed, can't go through the first loop, returns to the station Something like that... Now, the question is... How the hell I do it?
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