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DanSm1l3r

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About DanSm1l3r

  • Birthday 02/13/1996

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    England
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    Female

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  1. On Christmas Day we made a big big big announcement. The future of Project Towers no longer lies within NoLimits 2. Whilst it is an incredible engine for visualising and simulating roller coasters and parks, a project on the scale of ours and the extent we wish to go to would be too demanding on NoLimits 2. As a result of this, we have taken the decision to continue this project in the Unreal Engine. By no means will we stop using NoLimits 2, as it will continue to be used for visualising before assets are imported into Unreal, therefore a lot of our future screenshots will still be in the NL2 format, until we can get them into the engine. Linked is our video from our Facebook page (Now under the name Virtual Towers Online as per the project name) of footage from within the engine of Hex: The Legend of The Towers. We hope you enjoy the video and continue to enjoy our future updates as we expand further. Thank you all, have a Happy New Year!
  2. So, it's been a while since we caught up, and lots has happened. No advent calendar from the Project Towers team, but what we DO have is a teaser for something big to be announced by us closer to Christmas time! Keep your eyes peeled, it's a good one! P.s. these aren't photos
  3. We had hoped to have timed this with the reopening, but with it looking less and less likely that it'll happen this year, we thought why wait, and so we've put together a video showing the work we've been doing on The Smiler, out of the spotlight. Enjoy!
  4. THANK YOU! To everyone everywhere who's shown us the support that's kept us motivated to keep bringing you the updates! Over our trip earlier this month we broke 500 likes on our Facebook page and as a result we've compiled a short video showing off the Alton Towers Resort at it's best! Anyone who hasn't seen our page please go check it out, there is where we show off ALL our updates that might not get posted here or on other forums, I promise you'll never be let down by what we post as we make more and more progress! Thank you all!
  5. Out of respect for the victims of the incident in June, we've held back with any major updates on The Smiler until it has reopened, but yes, the custom trains are no longer needed as we'll be able to use the stock Gerstlauer Infinity coaster 1 trains with custom texturing. Once The Smiler is back in regular operation we're most likely going to post a big catchup post on the ride in NL2
  6. A slightly unexpected update, Air is now starting to look very lush with new trees and trackwork thanks to Speedtree and the 2.2 update. Enjoy a couple of screenshots! The lovely landscape of the first ever B&M flying coaster... Here is a place anyone can feel serene, calm, get away from the world, and just fly...
  7. With the version 2.2 update released for NoLimits 2, many improvements have been made around the park, including Rita, Th13teen, and The Smiler! We'll have some screenshots to bring you once we've got the areas sufficiently show-off-able! On another note, four of the team (Myself, Coaster-inc, Dave and Boz) are meeting up in just under a week at Alton Towers to get various data for the project as well as getting up to all kinds of antics! We'll be live tweeting the five days on our account @ATP_NL2, so be sure to hit our follow button and get some laughs as well as seeing the fun we get up to as a team over the meetup. We can't wait to continue improving the project, and every day sees something new, so every like we get, every follow means something to us. See you in the next update!
  8. Here it is! TheCodeMaster has worked hard on Th13teen's drop track, here's a teaser for the whole sequence including the after drop reset!
  9. Here's a teaser for what we've got coming soon, don't miss it! Don't... go... alone...
  10. Big update from Forbidden Valley now! Coaster-inc and Dave have spent a phenomenal amount of time working on the small details of Air, such as the lift hill, and track work around the entire ride. The stairs, chain return, cable trays, even the cable TIES, have been painstakingly modeled and incorporated into the rest of the environment. We've dropped some rough grass textures in to the land to show how the area may look once completed, but incorporating it into the rest of the park will be difficult, as we're missing high resolution plans for Nemesis. But for now, we're doing the best we can to make sure everything's getting worked on! Enjoy these screenshots!
  11. With the recent completion of the Skyride cars, here's a look at them in NoLimits 2, complete with a subtle swing scripted into them. Enjoy!
  12. Things have begun to pick up again, with Boz working hard on completing the skyride cars to an immense level of detail, and TheCodeMaster working on redoing The Smiler's trains. Enjoy!
  13. With TheCodeMaster's recent visit to Alton Towers for the first time, work is picking up speed again, with Oblivion's station being worked on. For some things... There is no rational explanation...
  14. Here is the first look at the new skyride cabs in NoLimits 2! Enjoy! Skyride cabs in sim!
  15. Thank you to everyone who checked the topic and watched the video, the team and myself have been amazed with the amount of positive feedback we've recieved on the various social medias! Now we have an update from Boz, who's taken a quick break from landscaping to do a beautiful job of making the Alton Towers Skyride gondolas! Enjoy! This view will be common, seeing the brightly coloured skyride cabins floating above you! Don't worry, seating is available! There's a choice of coloured gondolas for you to travel across the valleys in!
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