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ShodanSteam

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  1. Sorry had to upload a new version please delete prior post Theme Park Studio - More than just Rides
  2. @ AJ, you can't see my face but I promise it's straight .... TPS has more powerful tools than NL2 in several areas. I agree for realistic coasters NL2 is tops right now, there are some impressive videos out there I think you even have some you initials look familiar, but when it comes to sounds, paths, landscaping, flat rides, animations, custom textures, and the total theme park experience TPS is more powerful, sorry but it is. It still early access too, imagine when the particles and lighting get implemented along with guests in the park.... What makes TPS more powerful is that I don't have to go outside of TPS to create these things, everything I do except some textures are done in TPS only (no sketchup, no modeling program) just TPS and .jpgs from around the net. I've built a log flume, water slide, and many coasters and parks in TPS and they take me a fraction of the time to build that NL2 does. NL2 is a great program, but so is TPS. To reiterate what I said above both offer something different and each has strengths the other does not.
  3. I don't think Theme Park Studio is hard, it's just different. Once you get used to it, just like any other new application/game it's no big deal. Along with myself, others have gone back to RCT3, now being used to Theme Park Studio, and found RCT3 hard to navigate. It's what you get used to, different is not bad it's just different. I have several hundred hours in TPS and I'm very familiar with the tools and menus, but I still find new ways to do things all the time - that's what makes it great every project or park you do you find something new to try and each time your parks look better and get done faster. I've said it before there's not many theme park games on the market, really we have Roller Coaster Tycoon, No Limits, and now Theme Park Studio. Each has it's strengths but like others here right now I play the most of Theme Park Studio because it's easy enough to build what I want and frankly as of late is starting to look pretty realistic, just look at those screens! The particle phase is going to add a lot to it. There's nothing wrong with RCT and NL either, play them, enjoy them, support them there's no reason to bash one over the other because as stated each one offers something different and has their own strengths. I've also said right now I think Theme Park Studio has the most potential over the next couple years, I mean for early access it's already impressive and some of these screens are pretty darn realistic. It's being compared to products that have been on the market for multiple years and had multiple releases, that's just not fair. I'm enjoying TPS greatly, I enjoy RCT and NL too, but I'm really excited to see what the future holds for TPS in the coming year(s).
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