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jackandylan123

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  1. It is believed to be H&S' decision to close the park while the investigation is going on which is seemingly going to include all other coasters at Alton Towers should this be a technical fault. H&S will have to check all the coasters are being run as they should be and all regulations are being followed. Although it may not seem totally necessary it is the right thing to do in my opinion.
  2. SRQ's are almost always open, the one on the Smiler is ALWAYS open
  3. My usual route around Alton Towers is to hit Nemesis and Air first (Nemesis will be open for Early Ride Time from 9-10, so do it a few times in this period before Air and the rest of the park open), I normally then take a walk through the gardens (under the Skyride station) to get to Rita and 13 before they get a decently long wait time (especially Rita). By this time a few of the rides may have queues, this is the perfect time to get a ride on Hex, and check out some of the smaller rides while you are there. After that I would get a ride on Oblivion as there is never really a queue for it on weekdays and possibly the Smiler if the Single Rider Queue is reasonably quiet. From then on it depends how the queues build up throughout the rest of the day. If you need somewhere to eat, I would say get something from Pizza and Pasta Buffet just opposite the Runaway Mine Train. Hope this helps and have a good time
  4. RMC have 2 styles of track, I-Box (all steel) and Topper (what you described for Outlaw Run) I-Box: Topper: (images from RMC website) edit: beaten to it.
  5. I believe that Dinoconda has the new trains, Eejanaika has the old ones
  6. Outlaw Run, 500 Big Grizzly Mountain, 200 Phoenix, 300 Katun, 200 Cheetah Hunt, 200 Altogether - 1400
  7. I may just have to put Oakwood in here, I have never seen a park operate it's coasters so badly on a peak day! Their Eurofighter, Speed, was on a 1 car service, with a wait time of about 3 hours! (no exaggeration here…and before you think "Well, the others might not be operational" They are!)
  8. I understand the frustration of not having a game that focusses on being realistic. I also think this looks like a lot of fun… With regards to the realism of the modern theme park games, there is really only RCT and NoLimits to choose from, and neither of them (well, NoLimits gets close…) get to the point of realism that is wanted in the enthusiast community. RCT has the part where you run the park, but the rides lack in realism whereas NoLimits has incredibly realistic rides… I think this is what makes it frustrating to have nothing that combines both of these things in a game, I know ThemeParkStudio came close, but it isn't anything like people thought it would be like meaning that it failed in the eyes of a lot of people to do what was wanted from it. Apart from this promising progress that ThemeParkStudio originally made, there has really been nothing else that caters for the people who seek realism in theme park games and enjoy managing a park in a realistic manor. In the end, RCT and NoLimits do the jobs of realism perfectly, and I am sure that when a realism-focussed theme park game is released, it will be worth the wait This game I like the look of, it doesn't seem too serious…and it's basically a game dedicated to doing what everyone has done at some point in RCT…smashed people up using a coaster
  9. I heard a couple yesterday at Oakwood (these were all the same people): *referring to my restraint being loose on Megafobia* why the f*ck are you doing that! your going to die! *referring to where I was sitting on Megafobia later in the day* The back seats dangerous! you know that it came completely off and killed 15 people! it's those rare moments when you ACTUALLY facepalm
  10. ^was thinking that, as well as the fact that Merlin parks have featured on the show before
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